While playing version 0.99 today I have encountered an issue with the game accurately detecting the cell to which the cursor is pointing when you are zoomed-out to where objects are displayed as icons.
The following is a set of steps to recreate the issue:
- Find an area that has an object in it (a ship, planet, asteroid, etc.).
- Zoom in to where the object is displayed with a graphic, not an icon.
- Move your cursor slowly over the cells containing the object and the neighboring cells
- When your cursor is over the object, the cell should be highlighted with an outline and a popup window should appear describing the object.
- When your cursor moves over an empty cell, no cell should be highlighted and there should not be a popup window.
- Now zoom-out to where the object is displayed as an icon, not a graphic.
- Now, the popup window appears when your mouse moves over a cell adjacent to the cell containing the object in addition to when your mouse is over the cell that contains the object.
- The first screen snapshot below shows a probe in a cell that is highlighted along with a popup window that shows the properties of the probe. This is good and what I would expect.
- The second screen snapshot was taken with my cursor in the cell diagonally down and to the right of the cell containing the probe. Note that the cell containing the probe is not highlighted and the popup window describing the probe is slightly down and to the right of the popup window in the first screen snapshot. I believe this is because the position of the popup window is relative to where the cursor is, not where the object is. This is bad and not what I would expect.
- While you are zoomed-out to where objects are displayed as icons, try to send a ship to a cell next to a cell containing an object. You will see the popup and your ship will go to the cell containing the object, not the cell to which you were pointing.
The reason this is a big problem is that, when you are zoomed-out to where icons are displayed and you are trying to send a ship to where your cursor is positioned and your cursor is next to an object (like an asteroid), the game will send your ship to that object (i.e. into the asteroid) and not to the empty cell to which your cursor is pointing.
This issue is new to version 0.99.

