I wish their was a "fortify" button, sentry is decent but there are ships that I simply do not want to move period, and I wish there was a button for that.
In GalCiv 3, that was the guard command. For a ship to remain "sleeping" until its moved again. I've been asking for one for a while now.
The "problem" seems to be is that the devs (or at least some of them) sees not being alerted that there is an enemy ship nearby as a bad thing. They don't see any value leaving ships inactive.
While I like the concept of colonies, I think its weird that the only difference is a governor. With a governor my planet cannot be attacked in the early game and suddenly doesn't have decay, and then I can knock it back to a colony if I want. Do colonies actually build buildings? What happens when I drop a governor, are my selections for buildings voided, or does it finish those and then continue with something else? Its very unclear.
Governors turn colonies into core worlds, which are centers to maximize production. You can build shipyards (and thus ships), districts, mine rare resources (like hyper silicates), and construct rare planet improvements.
Take care to not fire your governor very often. Their loyalty drops when you do so. A loyal governor can give bonuses, like happy citizens or good events. A disloyal governors can give penalties, like unhappy citizens, bad events, or in extreme cases, outright betrayal (such as giving their planet to another civ). You can safely keep leaders in your pool where they can do no harm. You can give them harmony crystals to boost their loyalty, but this takes time as you can't give them a whole bunch at once.