In late September, a new class of warships will be deployed into the Sins of a Solar Empire II universe with the release of the Reinforcements DLC. While not required for play, these new units are designed to expand the background lore of each faction and bring new dynamics to the gameplay.
War Year 36
As the long conflict between the TEC, Vasari and Advent factions enters its 36th year, tensions have been rising even higher. Diplomacy has broken down utterly, with only minor fringe groups willing to parlay for any sort of compromise to profit. However, no stalemate lasts for long and to break it, each faction has decided to bring new units onto the field to help their cause.
TEC Enclave
From behind their fortifications, the TEC Enclave has managed to safeguard their territories but haven’t been able to expand from them. Initially this was not seen as a problem, but as resources dwindle and constant warfare batters against their defenses, expansion has become necessary.
To achieve this feat, the Enclave has developed their newest warship - the Takadaran Command Fortress. The Takadaran has been designed as both a battlefield command node and a mobile cruiser-scale shipyard. This versatile warship allows the Enclave to constantly reinforce their fleets in the field with everything short of capital- and titan-class warships. Additionally, the Takadaran can provide substantial buffs to nearby friendly units; and packs serious firepower with its state-of-the-art rapid fire beam cannons.

Vasari Exodus
With their ancient nemesis thought to be just months away, the Vasari Exodus has called forth their ancient Ark ships to Trader space. The Anarkrul Wanderer houses more than 10,000 Vasari citizens and is one of their most important ship classes. Heavily armed and armored, the Anarkrul is able to deal with massed missile and strikecraft threats with relative ease. In addition, the Anarkrul hosts a large number of strikecraft which it’s able to buff with bonus damage and the ability to steal antimatter.
For when combat goes against it, this mighty vessel can manipulate phase space into a small pocket to protect itself while it maneuvers away. Perhaps most frightening is the Anarkrul’s ultimate ability - the Nano Devourer Plague - which deploys a swarm of self-replicating nanites that consume everything in their path for resources.
Advent Wrath
The Advent Wrath has only become more bloodthirsty as the long war as dragged on. Recognizing their difficulty in dealing with hardened Trader threats, like starbases, the Wrath have developed the Oblivia Dreadnought. This new warship is bristling with plasma weaponry capable of shredding through the thickest armor like it were paper.
If that weren’t enough, some of the deadliest Psintegrat are stationed onboard the Oblivia-class. This gives the ship the ability to fire long-range PsiKinetic Lances, steal enemy antimatter by mentally ‘willing’ it across space and to create unique telekinetic holding fields around a target to disable it.