Some Suggestions and a quick path to victory.

Hi,

I just recently purchased the beta (Wednesday) and have spent a good deal of time playing the game. It is a lot of fun! I have a few suggestions and a quick path to victory listed below.

1.) Limit the amount of troops that a troop transport can carry. (apply this to colonization ships as well)

2.) Move the transport technology back further.

3.) Have the free ships one obtains be limited to a scout, or at least limited to what there current technology could build. (getting a battle cruiser so early in the game lets you dominate all other players)

4.) Give more troop bonuses to the defending player, rather than the attacker.

5.) Give your starting planets some stationary defenses units.


It is incredibly easy to win the game with early assaults. I've played this way on both tiny and small with all the AI's set to genius. I'm sure this tactic will be more difficult (or impossible) on the larger maps and I will give it a try soon. My political party was a War party or tech party. I've also put all of my advantage points into speed. This is not necessary on the tiny map, have not tried it on small yet.

The game goes like this:
-Immediately set your technology spending to 100% and spending to 100%. You can immediately colonize a planet in your home system (to gain the extra research) or head it towards a colony to increase your ship range.

-Use your explorer ship to explore nearby stars and find your first victim. If you get some free ships it will speed up your conquest but they are not necessary.

-By Oct/Nov of the first year you should have the impulse drive and the ability to create transports. If you happened to get a free ship or found a weapon upgrade for your explorer move it towards your first victim. If not, then either go for a defender or star fighter depending on the range of the closest target. You can get a defender a few months sooner than a star fighter.

-Now switch your production to 100% military. Have your home planet build a troop transport and your colony build the star fighter/defender. Your transport will have a speed of 3. Load 90% of the population into your transport and move it towards the first enemy planet. Declare war and attack. Most likely they will not have any defense only colony ships, constructors, and freighters. Have that planet build a transport and load most of the population back into it.

-REPEAT

Its that simple. I love snatching the Bradians AI's 26 home planet early on as well. Often you reach the first planet so fast they don't even have another colony set up so when you take the planet it all over for them. If a civilization has a few colonies it is best to attack them all at the same time, they will start to build defenders after you have declared war on them.


362 views 6 replies
Reply #1 Top
1- This is in the works.
2- I don't see why...
3- I don't like this idea, seeing as Battle Cruisers arn't that good anyways...
4- Troop bonuses are a result of technology and anomolies. It has nothing to do with attacking or defending.
5- I assume you mean for the AI... play a few games on large-gigantic galaxies and see if it changes your mind :p

You'll find that your strategy won't work at all in big galaxies... I only play small galaxies if I want to win quick anyways...
Reply #2 Top
fascinating.

I have played a lot on the dodo AI and bigest maps and can win (more to do wit AI level I expect) with anothe rtactic of avoiding conflict and just becoming impossible to beat.

Whats needed? I dont know, but offer, in both cases, some more random factors, more aggresive and powerfull AI (not cheating just more aggressive), get rid of those 'freebee' powerful 'freebee' warship discoveries early on, reduce ship ranges early/mid game (please) and make everything 10% more expensive. I think more aggressive AI is important.
Reply #5 Top
2.) If it took 5 years to get a transport this strategy would not work because most planets would have begun building defenses. But since you can get in before the year is up the other civs are not ready to defened themselves yet.

3.) It take considerably more than a year to be able to build Battle Cruisers yourself. They are very powerful in the beginning of the game.


4.) In the manual it stated that the attacker gets a slight advantage due to having air support and other military unit on the transport. I typically have anywhere from a (1.5 to 4) to 1 advantage. It averages about 2.5 most of the tims.


I'm playing a now with a normal map. I didn't have a good start being isolated in a corner but the statetegy is still working just a little bit slower.


Its not that I want to win quick. I see it a loop hole in the game that should be fixed. I do now know if they are aware of this exploit yet.

Reply #6 Top
Some good ideas there, I too have been wondering if it's a bit too quick to get transport technology.