Bug report

You've probably seen most of these already but just in case:

1. The minor races are still too fierce. Whole civilizations are surrendering to them.
2. Ship piles result when ships are set to auto-attack.
For some reason they just run on top of the ship they
are auto-piloted to, then you have to back off one space to actually attack. This also lets enemy and pirate ships hide from attack.
3. The game still crashes a lot, particularly when shifting races in the Minor Races screen. Just bops out to DOS.
4. Neither population nor techonological success seem to affect influence enough. I was by far the most populous and WAAY ahead of my neighbours technologically yet for some unaccountable reason their influence seemed to be affected almost entirely by the number of star systems they controlled than anything else about them. And this was a festering feedback loop as minor and major races and even my star systems began to join them.



212 views 7 replies
Reply #1 Top
Influence IS affected most by the number of systems you have. That's why when you look at even systems that no one owns they have a "influence" rating.
Reply #2 Top
OK, I can understand that, to a point. But I just lost a cultural defeat to an empire that had a FRACTION of my points for military, social, technology, economy, etc. Their approval was at 5%, mine at 56% yet MY people were defecting to THEM? What kind of bullshit is that? At the very least, they should have had a revolution and divided into two or three factions.

Reply #3 Top
DaveO,

I am trying to understand your last post. You say you lost a cultural defeat which sounds like you lost the whole game. which doesn't sound like what you are saying in the rest of your second post or with your first post, which sounds like you had trouble with loosing individual star systems by defection to other races.

If I assume that the correct interpretation of your posts is loss of individual star systems to defections, then what you describe makes some sense. Influence is both sector related and galaxy related. You get influence in any sector in which you own a system plus influence in the four sectors adjacent to that sector (N, S, E, and W). If you have a planet in a sector where another race has a big margin of influence over you then your stars could defect, even if that race has no stars in your sector.

You may want to play with this a bit and see if you can out-influence your neighbors, just to get a feel for how it works.
Reply #4 Top
Yeah, what bugged me was the shear amount of influence and the way they started out about even with me in size but gobbled up all these others rather rapidly. It seems technology doesn't actually affect it much because I was WAY ahead of them.

I was actually ahead of them on all counts at the end of the game when they "won." That's what sort of puzzled me.
Reply #5 Top
DaveO,

Something I left out of my post: Building a star base on an "influence" resource (the blue one) gives the builder influence in every sector of the galaxy. In fact, all of the resources seem to be very important, maybe too important, to winning the game.
Reply #6 Top
'Something I left out of my post: Building a star base on an "influence" resource (the blue one) gives the builder influence in every sector of the galaxy. In fact, all of the resources seem to be very important, maybe too important, to winning the game.'

I can't say for sure in 3E yet, but it did not do this in 3D. I had three influence resources with all of the mining modules and still had 0 influence in at least 10 sectors.
Reply #7 Top
Arturus,

You may be right about 3D. I think I remember the same thing. On 3E I reported a bug where the influence from resources dissapears for a turn after reloading a saved game. And I have checked to see what the affects are of building a star base on a resource and how the mining upgrades affect influence on 3E. However, after my comment about all resources being, perhaps, too important to winning a game it is quite likely that SD will reduce their affect, so I will have to change my strategy again. But, of course, that is what many of us have grown to expect after having played with the many releases (or is it sub-releases?) of GC/OS2. When build Beta 4 comes out, we will see what we will see.