Pirate Bug

This bug has been reported but here is a smart exception log.
Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : NVIDIA GeForce2 Ultra
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00458E5F 01:00057E5F C:\PROGRA~1\Drengin.net\galciv\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:7FFDF000
ECX:00000000
EDX:00000000
ESI:80000002
EDI:70A71A29
CS:EIP:001B:00458E5F
SS:ESP:0023:00C1EDE0 EBP:00C1EE30
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010212


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00458E5F 00C1EE30 0001:00057E5F C:\PROGRA~1\Drengin.net\galciv\galciv.exe
0051ED41 00C1EE90 0001:0011DD41 C:\PROGRA~1\Drengin.net\galciv\galciv.exe
004640AC 00C1F27C 0001:000630AC C:\PROGRA~1\Drengin.net\galciv\galciv.exe
004DF525 00C1F2E0 0001:000DE525 C:\PROGRA~1\Drengin.net\galciv\galciv.exe
004DE90A 00C1F784 0001:000DD90A C:\PROGRA~1\Drengin.net\galciv\galciv.exe
0040B27A 00C1F834 0001:0000A27A C:\PROGRA~1\Drengin.net\galciv\galciv.exe
004D9747 00C1F8BC 0001:000D8747 C:\PROGRA~1\Drengin.net\galciv\galciv.exe
004D9944 00C1FA84 0001:000D8944 C:\PROGRA~1\Drengin.net\galciv\galciv.exe
004DA073 00C1FDEC 0001:000D9073 C:\PROGRA~1\Drengin.net\galciv\galciv.exe
004B482A 00C1FE5C 0001:000B382A C:\PROGRA~1\Drengin.net\galciv\galciv.exe
004D019F 00C1FEBC 0001:000CF19F C:\PROGRA~1\Drengin.net\galciv\galciv.exe
00532050 00C1FF30 0001:00131050 C:\PROGRA~1\Drengin.net\galciv\galciv.exe
0056F036 00C1FFC0 0001:0016E036 C:\PROGRA~1\Drengin.net\galciv\galciv.exe
77E814C7 00C1FFF0 0001:000204C7 C:\WINNT\system32\kernel32.dll


Debug information for each stardock app follows ....

The Drengin Empire surrendered to the Pirates. Which to me is a bug by itself a major race should not be allowed to surrender to a minor race or something that is not even a race like Pirates.
I went to invade to Pirate world ? and the game crashed.
230 views 4 replies
Reply #1 Top
I've had the same experience with invading Pirate worlds - it crashes all the time. About all you can do is start building starbases.
Reply #2 Top
I don't know whether these have been mentioned before but those are the bugs I found:

1. The game crashes if you press the info "i" button, when you have aspace monster selected.

2. When you load a game or continue last game, the countdown for elections becomes N/A and research time for all techs becomes 1000 turns.

3. You have to "force-attack" pirates (and other ships) by moving adjacent to the pirate and then clicking the opposite square. That way your ship tries to move through the pirate, but "finds it" and kills it! LOL

4. I can't attack the Space-Shark. :notsure:

Also some ideas:

1. The moral issue. I'd like to be able to see how the moral of my planet is calculated, so that I can plan better. It's really frustrating to see a planet that has low morals and don't know why (it has all the same specs as another high moral planet).

2. The same for population growth. Why are some planets growing fast and other slow? I realise that there is a formula for this, but I'm the kind of ruler that want's to know these things so I can plan accordingly. On the same note.... I'd like to know why my political party isn't in power.... details people!

3. The race issue. It would be nice if it mattered what race the inhabitants of my planets belong to.

4. Stacking units would be great! :d

5. Hiring pirates to attack other race's freighters! *evil laughter*

6. It would be cool if planets could help each other in finishing projects. (kinda like caravan in Civ).
Reply #3 Top
Hiring Pirates wow that would be cool !!
Reply #4 Top
Like privateers. Perhaps in GC/Win 1.x?