Ground combat techs and a suggestion . . .
from
Stardock Forums
Ok, I spread my research out all categories. My starships are doing fine in combat, but I am consistently out-teched in ground combat. My tech is always 0 or 1 (can't remember which is the lowest) while my opponents are usually 2 or above. What am I missing here.
Also, a suggestion. Rather than random numbers which I can only influence by luck in hitting the spacebar, why not tactical doctrines for offense and defense, which adjust the attack/defense stats. Yeah, luck would be involved, but at least it would be based upon logic.
Something like for offensive - "Full scale frontal assault", "Seize landing zone for followup assault", etc. while maybe the defense gets "Disperse for guerilla warfare", "Upfront defense", etc. Each offense and defense would have an offsetting counter or adjustment. I think that would be more interesting . . .
Grifman
Also, a suggestion. Rather than random numbers which I can only influence by luck in hitting the spacebar, why not tactical doctrines for offense and defense, which adjust the attack/defense stats. Yeah, luck would be involved, but at least it would be based upon logic.
Something like for offensive - "Full scale frontal assault", "Seize landing zone for followup assault", etc. while maybe the defense gets "Disperse for guerilla warfare", "Upfront defense", etc. Each offense and defense would have an offsetting counter or adjustment. I think that would be more interesting . . .
Grifman