final B3z1 comments I guess
from
Stardock Forums
Having played right through on large galaxy default settings and posted here and there, here are my final set of playtest comments this beta-
possible bugs-
1. trade routes can't be established between friendly planets. OK but, they remain in place between friendly planets where one once belonged to a different race.
2. Having traded for Tech's I get pop-ups for many turns thereafter saying my spies have stolen the same techs from race x or y.
3. I am getting some very sluggish AI between turns I wasn't getting before. Towards the end of my current game (sent to Brad) the ship movement and turn-timer completely came out of synth with the graphics of ship movement to the point where I could only move ships after selecting a destination THEN clicking end turn. Othr wise they wouldnt move and the clock stayed 'thinking' A restart cleared this up. Possible multithreading getting out of synch or memory leak?
4. Mid to late game consistently I was stealing technology from the Drengins every two to three turns - no exageration. My investment in spying wasn't that great. This was to the extent that I did not need to invest at all in research as I couldn't keep up processing the stolen tech I was getting! This spoiled the fun of researching quite a bit.
5. I saw a mesage that diplomacy screen on the Drengin page that they were at war with teh Yor. The Yor were no longer in the game and hadn't been for a while.
Suggestions-
6. I think there is far to much space junk, anomalies and respurces. It gets quite teadious collecting it or using a ship wastefully. What would be more fun is much less stuff and higher unit values and benefits - make it exciting and rewarding to hunt it down and find it. Additionally it feels gamey and unrealistic, it should be more rare and prized.
7. It would be great if you could select combo's of the ship automatic pilot tools. For example, when the pirates turn up if you could select the combo - 'Sector sweep' and 'Auto attack' you could set up offensive patrols (or instead implement an offensive patrol command?
8. Reduce numbers of pirates please!
9. This is monor but to me 'Millitary turns left' should be 'turns to completion' and therefore the planets producing sooners are at the top of the planet list rather than at the bottom. I am always looking at this upside down. Ditto with other planet lists.
10 again a minor point. It would be nice to pause building planetary stuff instead of having to set it to 'nothing' as you then have to remember what it was you wanted to do in the first place for each planet.
11. If I could see something indicating the number and class of ships orbiting the planet actually overlaying the planet globe graphic on the scrolling planet list it would help as you have to 'build blind' in this view which is a shame as i find it a smooth and efficient method of working through the planets as you can click once by ione on the planets from the scrolling list and the planet build screen updates to that planet.
Balance issues -
This might just be my understanding please help stardock! Perhaps a couple of pointers for the manual?
12. It took me 5 to 10 transports to take each planet if i was lucky. AI was taking mine with an average 1 or two. It didn't feel fair and was demotivating.
13. Can this be right? If so please can someone explain-
a) Late game when me and the AI got Avatars (me first) the AI Avatars have something like 97 hit points mine had 60. I had no more ship improving tech to research that I know off.
I lost 3 or 4 'fresh' 60 hit-point Avatars in a row to a a single damaged 19-97 AI Avatar. I dont think I would have destroyed it if I had pounded it all day.
c) However my 69-69 Ranger beats an AI 97-97 Avatar! - they have different weapons (Ranger projectile/photon Avatar beam) is there some scissors-paper-stone at work here? If so manual item please!
14. Are terror stars to expensive? I was out producing my last remaining opponent (Drengin) by around 25% i felt and ten i built one TS and all of a sudden was 25k in debt and game over. I could not produce anything else and he wiped the floor with me with his 'indestructable Avatars.
That said I will know better next time. The Drengins are fierce!
Superb game I was up till 2am this morning totally absorbed. In places it was actually dramatic and exciting - which is not what you would expect from a 4X game - this is very very promising
s
possible bugs-
1. trade routes can't be established between friendly planets. OK but, they remain in place between friendly planets where one once belonged to a different race.
2. Having traded for Tech's I get pop-ups for many turns thereafter saying my spies have stolen the same techs from race x or y.
3. I am getting some very sluggish AI between turns I wasn't getting before. Towards the end of my current game (sent to Brad) the ship movement and turn-timer completely came out of synth with the graphics of ship movement to the point where I could only move ships after selecting a destination THEN clicking end turn. Othr wise they wouldnt move and the clock stayed 'thinking' A restart cleared this up. Possible multithreading getting out of synch or memory leak?
4. Mid to late game consistently I was stealing technology from the Drengins every two to three turns - no exageration. My investment in spying wasn't that great. This was to the extent that I did not need to invest at all in research as I couldn't keep up processing the stolen tech I was getting! This spoiled the fun of researching quite a bit.
5. I saw a mesage that diplomacy screen on the Drengin page that they were at war with teh Yor. The Yor were no longer in the game and hadn't been for a while.
Suggestions-
6. I think there is far to much space junk, anomalies and respurces. It gets quite teadious collecting it or using a ship wastefully. What would be more fun is much less stuff and higher unit values and benefits - make it exciting and rewarding to hunt it down and find it. Additionally it feels gamey and unrealistic, it should be more rare and prized.
7. It would be great if you could select combo's of the ship automatic pilot tools. For example, when the pirates turn up if you could select the combo - 'Sector sweep' and 'Auto attack' you could set up offensive patrols (or instead implement an offensive patrol command?
8. Reduce numbers of pirates please!
9. This is monor but to me 'Millitary turns left' should be 'turns to completion' and therefore the planets producing sooners are at the top of the planet list rather than at the bottom. I am always looking at this upside down. Ditto with other planet lists.
10 again a minor point. It would be nice to pause building planetary stuff instead of having to set it to 'nothing' as you then have to remember what it was you wanted to do in the first place for each planet.
11. If I could see something indicating the number and class of ships orbiting the planet actually overlaying the planet globe graphic on the scrolling planet list it would help as you have to 'build blind' in this view which is a shame as i find it a smooth and efficient method of working through the planets as you can click once by ione on the planets from the scrolling list and the planet build screen updates to that planet.
Balance issues -
This might just be my understanding please help stardock! Perhaps a couple of pointers for the manual?
12. It took me 5 to 10 transports to take each planet if i was lucky. AI was taking mine with an average 1 or two. It didn't feel fair and was demotivating.
13. Can this be right? If so please can someone explain-
a) Late game when me and the AI got Avatars (me first) the AI Avatars have something like 97 hit points mine had 60. I had no more ship improving tech to research that I know off.
c) However my 69-69 Ranger beats an AI 97-97 Avatar! - they have different weapons (Ranger projectile/photon Avatar beam) is there some scissors-paper-stone at work here? If so manual item please!
14. Are terror stars to expensive? I was out producing my last remaining opponent (Drengin) by around 25% i felt and ten i built one TS and all of a sudden was 25k in debt and game over. I could not produce anything else and he wiped the floor with me with his 'indestructable Avatars.
That said I will know better next time. The Drengins are fierce!
Superb game I was up till 2am this morning totally absorbed. In places it was actually dramatic and exciting - which is not what you would expect from a 4X game - this is very very promising
s