Um is there any way to DESTROY colonies?
I'm tired of having to conquer every colony. Takes forever.
It does change the game flavor if the planet is vulnerable to ships other than transports. As it now, I could do a strategy where all I do is target the other sides' transports- if they have no transports, my planets are safe. My trade fleet isn't, however, but thats a small price to pay. If you give some planet-damaging capability to non-transport ships, then the defense of any planet becomes much more serious. The game already recognizes that starbases need defenses, and those can be destroyed by regular ships.
If you don't want to call it bombing, fine. But anything moving at high velocity is dangerous- Robinson's First Law of space combat is that something hitting at 3 km/sec (kips) delivers kinetic energy broadly equal to its mass in TNT. I think we can get stuff up to that speed in this universe...
If necessary to preserve game balance, add in all sorts of negative influence (or positive fear modifiers) for the use of planet crackers. But, sometimes, the fight is really to the death.
| Scorched earth policy has long history |
| Robinson's First Law of space combat is that something hitting at 3 km/sec (kips) delivers kinetic energy broadly equal to its mass in TNT. |
| This is about the fact that people will rush the bombardment, and then just blow up everything. |
| I would like that actually. Reduce a planet to class 0. |
| Modders could do it. But we won't. |
| No, no it's not. This is about the fact that you (and, sadly, the developers) think that's a problem. It would be entirely feasible to balance the game such that such an action would be a valid tactic, and from a realism perspective it should be anyway. |
| The only reason we want to do this at all is that ships are destroyed when launching an invasion |
| There are many, many ways that all this micromanagement could be corrected, but bombardment would be a simple and logical way to take five or ten hours (or more!) off of each game. |
| I might mod in a total destruction invasion tactic, though |
| This has been done before (MoO) and was cheesed the hell out of. |
| Bombing will simply not happen. |
| Wrong. If there are more than 1000 survivors, the ship survives. |
| Goodbye replayability. |
| Which means there's a minimum of one ship lost per planet |
| Wait, what? Less options = more replayability? |
| Wait, what? Less options = more replayability? How the heck does that work? As it is, all military campaigns are EXACTLY THE SAME |
| Wrong. If there are more than 1000 survivors, the ship survives. |
| Only if there are enough soldiers to completely fill a transport, will it survive. So you can only take a planet without losing any transports if you don't lose any soldiers but that never happens. |
| Ever tried researching the entire soldiering tree in about a year? Believe me, IT HAPPENS. |
| For the unimaginative people here who have no chance to play fairly and troll on the forums about how the AI cheats, they will cheese, and then in ever asked say "oh yeah, so easy, crap game". We already have enough reasons for idiots to whine. Besides, I don't want the AI to blow my planets up. I happen to like them. |
| the campaign isn't the main game anyway, it's the training ground. If you want campaign variety, a) stop asking for it to be handed to you and mod it or |
| You, sir, are full of it. |
| Again, if bombing a planet from orbit was extremely difficult or of highly limited effectiveness, that wouldn't be an issue. |
| I make no assertions as to the effects of such changes on Campaign/Story Mode. I haven't played it, so I wouldn't know what might screw with it too much. |
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