4AM build in this thread
from
Stardock Forums
Okay, I've spent the better part of the afternoon...evening...and morning fixing up some of the reports here.
Here is the result:
http://draginol.stardock.com/temp/galciv.zip
Unzip to your galciv directory.
What's changed:
1) Performance Performance Peformance. Especially late game. Thanks to Pierre for his saved game which is what I worked off of.
2) I have attempted to fix as many of those instances where the turn button doesn't come back.
3) Lots and lots of game flow work. This was tedious to do and probalby only subtle but hopefuly you will find ship battles better animated, and slightly more coherent than before to keep track of.
4) Fog of war fixes. Probably not perfect still but hopefully better.
5) Significantly smarter AI in tactical combat.
6) Several crash bugs that I was able to reproduce.
What's not fixed:
1) That crash problem when the AI demands tribute. I didn't run into it so I wasn't able to try to see what the cause was.
Notes:
I really do need feedback on this. This build has obviously not gone through Stardock's QA process. And worse, as I said elsewhere, my posting may make it seem like I'm the main developer of GalCiv but in fact I have only coded <15% of the game. Cari, Scott, Mike, Eric, Ian, Pat and others have coded plenty on it too and I was messing with all their code.
So it'll be important to know whether this is a definitive improvement or that it's worse. It works here but then again, it's going on 5am so my testing abilities are impaired a bit!
.
Oh and I increased the # of stars.
Here is the result:
http://draginol.stardock.com/temp/galciv.zip
Unzip to your galciv directory.
What's changed:
1) Performance Performance Peformance. Especially late game. Thanks to Pierre for his saved game which is what I worked off of.
2) I have attempted to fix as many of those instances where the turn button doesn't come back.
3) Lots and lots of game flow work. This was tedious to do and probalby only subtle but hopefuly you will find ship battles better animated, and slightly more coherent than before to keep track of.
4) Fog of war fixes. Probably not perfect still but hopefully better.
5) Significantly smarter AI in tactical combat.
6) Several crash bugs that I was able to reproduce.
What's not fixed:
1) That crash problem when the AI demands tribute. I didn't run into it so I wasn't able to try to see what the cause was.
Notes:
I really do need feedback on this. This build has obviously not gone through Stardock's QA process. And worse, as I said elsewhere, my posting may make it seem like I'm the main developer of GalCiv but in fact I have only coded <15% of the game. Cari, Scott, Mike, Eric, Ian, Pat and others have coded plenty on it too and I was messing with all their code.
So it'll be important to know whether this is a definitive improvement or that it's worse. It works here but then again, it's going on 5am so my testing abilities are impaired a bit!
Oh and I increased the # of stars.