Per-week payments for traded assets

In GalCiv 1 you could sell things to other races for x credits now and y credits per week for z weeks. It was a great way to profit from trade goods, and to put financial pressure on other races. But that option seems to be gone in GC2, replaced by simple one-off payments. Is it something that must be unlocked via research, or has it been removed entirely? If it's really gone, is there any chance it will be making a comeback in a future update? I really miss it.

2,803 views 5 replies
Reply #1 Top
It's definitely not in the game which surprised me when I started playing.... I kept looking for it!!

The one thing though if they do put it in is it needs to take into account potential exploits. Anyone remember in Civ 3 how you could offer massive gold per turn for enemy techs then declare war straight away basically meaning you got everything and the Ai recieved nothing.

The AI needs to take into account the potential for this exploit and only allow it if you have extremely high relations.... maybe even an alliance.

If you exploit it, racial relations should drop across the board. All civs should mistrust you.... except maybe the Korx who would respect your deviousness!!
Reply #2 Top
Yeah, the game needs the ability to create 'policies', ie offering to help them out for their trade good for x turns, or taxing their starbases for x turns, or offering them x per turn for a technology. The trade system is functional, but I'd love to see it improved.
Reply #3 Top
It's gone from the game.

I can see why they took it out, though...it was abusable. In the first game, it was REALLY easy to treaty-rape the minor races with tribute payments. With a good diplomacy mod and a trade good (or really valuable tech), you could get them paying (if I recall) 50 or 100 bc or more per turn for years. With this gone, keeping my treasure/economy up actually takes some effort.
Reply #4 Top
How about only allowing it when the only things being offerred are ongoing, such as peace treaties. So that when the peace is broken, the payments stop.
Reply #5 Top
With a good diplomacy mod and a trade good (or really valuable tech), you could get them paying (if I recall) 50 or 100 bc or more per turn for years.


Yeah, but it seems to me that the sensible way to correct that would be to reduce the effect of the diplomacy ability on the evaluation of this kind of trade. Perhaps it could be done on a sort of sliding scale, whereby the longer the term of the proposed deal, the less effective a diplomatic advantage becomes. That would make sense in both gameplay terms and in real-world "that makes sense" terms. I mean if you're entering into a long term financial agreement, you're more likely to give consideration to the effects on your cashflow than you are to be swayed by the charismatic salesman.

Whetever, given the amount of work that has gone into balancing all the other aspects of gameplay, it seems a great shame to simply pull this feature out.