Beta 4A Oddities, Bugs and Thoughts

Here are a few of the things I have noticed so far-

1) Was trying to take over an enemy planet with a fleet. The fleet had one battlecruiser and 3 transports. Clicked on the planet for the fleet's destination. Once the fleet got to the planet the battlecruiser was destroyed and a dialogue box came up saying my ship could not reach it's destination.

After clicking OK, the same screen would reappear over and over again (tried about 50 times). I could not do any other actions. I had to ctrl+alt+del to get out of the game.

This happened one other time with one transport in the fleet and I was able to resume the game after clicking the OK button about 10 times.


2) Sent my survey ship across the map. Checked on it one time and noticed that it was occupying the same space as an anomly without exploring it.


3) Strange behaviors with finances (from about -1000 to +1000 in one turn) and graphs (sharp changes) after loading a saved game.


4) In the game I am currently in, one of the AIs manufacturing abilities went from being top rated to ZERO. When I use the option to look on the mini-map for production locations there are NONE for this particular AI. Seems very strange


5) Fog of War seems to still have problems once in a while


6) Performace is fine on my machine. I am on the 16x16 map and late in the game with no slowdowns. (933mhz). One thing though, sometimes during combat, the screen changes focus before I see the outcome of the battle.


7) I would like to see a confimation dialogue for survey ships about to go through a wormhole. It is very annoying when I have them on auto-survey and I am tyring to clear the map and then suddenly they go across the galaxy to a place that is already cleared or not in range. Better yet, I would like the survey ships to treat wormholes NOT as anomolies and avoid them altogether unless ordered to do so.


8) I would also like to see an option for scouts to "auto-explore" the map.


9) On the production screen, I would like the ability to click on the heading of the current production and bring the information/purchase screen up. It is annoying to have to scroll though the list trying to find what you are producing in order to purchase it. (Does this make sense? I *think* this would be easy to implement.)


10) It was mentioned in another thread about having to go through all the planets that produced something each turn. What would be nice to have is options in the turn summary such as

a. View all
b. View military projects completed
c. View social projects completed
d. Skip all

or you could have checkboxes by each summary for the ones you would like to view. This is a very rough idea but I think it would be useful. I also realize this might take a bit of work so I wouldn't expect something like this in the first release. Maybe in an expansion?


Regarding #7-10. I realize these are only my opinions on how to improve the game. I am not saying they HAVE to be there, but for ME, it would make the game that much better!

Thanks!
264 views 9 replies
Reply #1 Top
Two more things to add.

11) It has been mentioned before- When bringing up the planet or ship list, I would like a mini-map to be able to see where the planet/ship is that I click on. I think this is very important when deciding what production you are going to make for a planet.

12) I am curious as to if anyone finds the turn summary box at the bottom right corner useful. If so how do you utilize it? I feel this space could be better used somehow. I end up ignoring it during the game.
Reply #2 Top
#7 - I agree. It would be bad if, during a war, a survey ship went into a wormhole and appeared deep in enemy space.

#8 - auto-explore own/allied sectors and avoid enemy space.

#11 - yes!

#12 very useful. I perfer clicking here instead of the next button on the planet screen.
Reply #3 Top
"#7 - I agree. It would be bad if, during a war, a survey ship went into a wormhole and appeared deep in enemy space."

dude, that's a good thing! survey ships are the most powerful ships in the game
Reply #4 Top
Strongly agree with #11. On #12, I'd find it more useful if I could trust the information in it. On 4A I find I'm not getting notified anymore when one of my planets or starbases is attacked by pirates. I'd like that to be in the message window/summary box (whatever it's called) so that I could quickly go to that planet/starbase.
Reply #5 Top
on #9 click on the top of the social /production screen (above the list of items), it will immediately change the center screen to the purchase screen. I found it by accident and clicked when i shouldn't have. Now i use it all the time
Reply #6 Top
to clarify just click on the word social projects and the purchase screen will change, click on military projects and the purchase screen will change to them
Reply #7 Top
Lame, I build 4 Hawks and set them and my survey on auto-survey in a gigantic galaxy. Sure they were powerful, but an Overlord or Avatar would still destroy them.
Reply #8 Top
Just won cultural on Gigantic, and I have to praise Stardock people... so, here it goes - "Praise"

And now, few suggestions ;) :
1/ Ship management gets very tedious in later phases on game. I would be glad if there would be some more automatization possible... Or maybe there is, but I cannot use it. I mean such an option as:
- direct Constructor to starbase/resource selected from list, not on map
- auto construct - constructor will head towards nearest not-fully upgraded base
- direct starships to planets selected from list
- auto sentry colonies - the ship will dock to the nearest colony without defending ships
- move all the free ships to planet/sector
- send nearest colony ship to planet
... and so on, you probably know what I mean :)
2/ I think there is great gap between smart and genius, at least was in Beta 3. But maybe it is tweaked now
3/ Planet graphics is still quite bad in later stages of game (if you get into hundreds or thousands of research)
4/ Selecting spending rate for every planet would be nice feature ;)

And its all for now. I will try Genius during weekend, so maybe there will be more suggestions.
Reply #9 Top
#1
- direct Constructor: good idea but dont think it will happen. Most starbases become specialized but all need good defense.
- auto sentry colonies: makes sense for a badly damaged ships to retreat and avoid all battles.

#3 been posted for weeks - other treads.