Beta 4A Oddities, Bugs and Thoughts
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Stardock Forums
Here are a few of the things I have noticed so far-
1) Was trying to take over an enemy planet with a fleet. The fleet had one battlecruiser and 3 transports. Clicked on the planet for the fleet's destination. Once the fleet got to the planet the battlecruiser was destroyed and a dialogue box came up saying my ship could not reach it's destination.
After clicking OK, the same screen would reappear over and over again (tried about 50 times). I could not do any other actions. I had to ctrl+alt+del to get out of the game.
This happened one other time with one transport in the fleet and I was able to resume the game after clicking the OK button about 10 times.
2) Sent my survey ship across the map. Checked on it one time and noticed that it was occupying the same space as an anomly without exploring it.
3) Strange behaviors with finances (from about -1000 to +1000 in one turn) and graphs (sharp changes) after loading a saved game.
4) In the game I am currently in, one of the AIs manufacturing abilities went from being top rated to ZERO. When I use the option to look on the mini-map for production locations there are NONE for this particular AI. Seems very strange
5) Fog of War seems to still have problems once in a while
6) Performace is fine on my machine. I am on the 16x16 map and late in the game with no slowdowns. (933mhz). One thing though, sometimes during combat, the screen changes focus before I see the outcome of the battle.
7) I would like to see a confimation dialogue for survey ships about to go through a wormhole. It is very annoying when I have them on auto-survey and I am tyring to clear the map and then suddenly they go across the galaxy to a place that is already cleared or not in range. Better yet, I would like the survey ships to treat wormholes NOT as anomolies and avoid them altogether unless ordered to do so.
8) I would also like to see an option for scouts to "auto-explore" the map.
9) On the production screen, I would like the ability to click on the heading of the current production and bring the information/purchase screen up. It is annoying to have to scroll though the list trying to find what you are producing in order to purchase it. (Does this make sense? I *think* this would be easy to implement.)
10) It was mentioned in another thread about having to go through all the planets that produced something each turn. What would be nice to have is options in the turn summary such as
a. View all
b. View military projects completed
c. View social projects completed
d. Skip all
or you could have checkboxes by each summary for the ones you would like to view. This is a very rough idea but I think it would be useful. I also realize this might take a bit of work so I wouldn't expect something like this in the first release. Maybe in an expansion?
Regarding #7-10. I realize these are only my opinions on how to improve the game. I am not saying they HAVE to be there, but for ME, it would make the game that much better!
Thanks!
1) Was trying to take over an enemy planet with a fleet. The fleet had one battlecruiser and 3 transports. Clicked on the planet for the fleet's destination. Once the fleet got to the planet the battlecruiser was destroyed and a dialogue box came up saying my ship could not reach it's destination.
After clicking OK, the same screen would reappear over and over again (tried about 50 times). I could not do any other actions. I had to ctrl+alt+del to get out of the game.
This happened one other time with one transport in the fleet and I was able to resume the game after clicking the OK button about 10 times.
2) Sent my survey ship across the map. Checked on it one time and noticed that it was occupying the same space as an anomly without exploring it.
3) Strange behaviors with finances (from about -1000 to +1000 in one turn) and graphs (sharp changes) after loading a saved game.
4) In the game I am currently in, one of the AIs manufacturing abilities went from being top rated to ZERO. When I use the option to look on the mini-map for production locations there are NONE for this particular AI. Seems very strange
5) Fog of War seems to still have problems once in a while
6) Performace is fine on my machine. I am on the 16x16 map and late in the game with no slowdowns. (933mhz). One thing though, sometimes during combat, the screen changes focus before I see the outcome of the battle.
7) I would like to see a confimation dialogue for survey ships about to go through a wormhole. It is very annoying when I have them on auto-survey and I am tyring to clear the map and then suddenly they go across the galaxy to a place that is already cleared or not in range. Better yet, I would like the survey ships to treat wormholes NOT as anomolies and avoid them altogether unless ordered to do so.
8) I would also like to see an option for scouts to "auto-explore" the map.
9) On the production screen, I would like the ability to click on the heading of the current production and bring the information/purchase screen up. It is annoying to have to scroll though the list trying to find what you are producing in order to purchase it. (Does this make sense? I *think* this would be easy to implement.)
10) It was mentioned in another thread about having to go through all the planets that produced something each turn. What would be nice to have is options in the turn summary such as
a. View all
b. View military projects completed
c. View social projects completed
d. Skip all
or you could have checkboxes by each summary for the ones you would like to view. This is a very rough idea but I think it would be useful. I also realize this might take a bit of work so I wouldn't expect something like this in the first release. Maybe in an expansion?
Regarding #7-10. I realize these are only my opinions on how to improve the game. I am not saying they HAVE to be there, but for ME, it would make the game that much better!
Thanks!