BETA 3Z NOW AVAILABLE
from
Stardock Forums
Well we felt bad that the previous build is pretty crummy in terms of the bug with the enemy ships stacking up so we put up an interim build: Beta 3Z.
There are a ton of new features that would take a long while to get into but here are the highlights:
+ Terror Stars
+ Multiple Load/Saved Games
+ New Details Screen (still in progress)
+ Fleets (not working very well yet -- but good for taking a group of units and moving them around but not so good for attacking other units yet)
+ Yearly Progress dialog with intelligent news items
+ Random events of various degrees of rarity
+ New technologies and technology balancing
+ Ship balancing
+ Several new ships
+ Immense improvements in game speed (Thanks to those of you who emailed me saved games)
+ Lots of crash bugs fixed.
+ Some new star base modules.
+ All main players are based on Bradian AI now which has been improved somewhat (still not near final quality though).
+ Multithreaded path finding & Galaxy updating
+ Diplomacy screen somewhat better
+ AI will ask for tribute
+ You can demand tribute from AI players
+ You can give gifts to AI (doesn't affect relations yet -- now we'll see how reads this stuff since you know someone is going to post about how they gave stuff to an alien player and it didn't improve their relations).
+ AI can threaten each other (you don't see this but you'll find there are more wars as tougher guys make wimpier guys pay up or die).
+ Espionage will steal techs.
+ Some spell checking put in thanks to you guys for checking the spelling errors.
+ Technology tree modified (thanks to Java Scout whose tech tree print out we actually used here to show us where our problems were).
Known bugs:
- The fleets are only partially implemented. To make a fleet, put a bunch of ships on a spot and press the make fleet button on the right side (where it shows all the ships in a square). The performance of fleet movement is problematic and there are attack problems and hanging problems and other problems.
- Details screen is a bit buggy, still being worked on.
- Propaganda on details screen not fully implemented yet. (Propaganda has been implemented so that you can counter destabilization). Destabilizing not fully working yet.
There are a ton of new features that would take a long while to get into but here are the highlights:
+ Terror Stars
+ Multiple Load/Saved Games
+ New Details Screen (still in progress)
+ Fleets (not working very well yet -- but good for taking a group of units and moving them around but not so good for attacking other units yet)
+ Yearly Progress dialog with intelligent news items
+ Random events of various degrees of rarity
+ New technologies and technology balancing
+ Ship balancing
+ Several new ships
+ Immense improvements in game speed (Thanks to those of you who emailed me saved games)
+ Lots of crash bugs fixed.
+ Some new star base modules.
+ All main players are based on Bradian AI now which has been improved somewhat (still not near final quality though).
+ Multithreaded path finding & Galaxy updating
+ Diplomacy screen somewhat better
+ AI will ask for tribute
+ You can demand tribute from AI players
+ You can give gifts to AI (doesn't affect relations yet -- now we'll see how reads this stuff since you know someone is going to post about how they gave stuff to an alien player and it didn't improve their relations).
+ AI can threaten each other (you don't see this but you'll find there are more wars as tougher guys make wimpier guys pay up or die).
+ Espionage will steal techs.
+ Some spell checking put in thanks to you guys for checking the spelling errors.
+ Technology tree modified (thanks to Java Scout whose tech tree print out we actually used here to show us where our problems were).
Known bugs:
- The fleets are only partially implemented. To make a fleet, put a bunch of ships on a spot and press the make fleet button on the right side (where it shows all the ships in a square). The performance of fleet movement is problematic and there are attack problems and hanging problems and other problems.
- Details screen is a bit buggy, still being worked on.
- Propaganda on details screen not fully implemented yet. (Propaganda has been implemented so that you can counter destabilization). Destabilizing not fully working yet.