Some cool features
from
GalCiv2 Forums
I have a few ideas that would be welcomed additions to the game.
#1. An auto-colonize feature. You could specify the % of fullness you want to load your colony ships up with, along with the minimum class of planets you want to colonize. Then, if a planet matches the requirement, the colony ship would self launch and go there.
#2. Give the ability to set rally points for ship types at a global scale. When I want to start building starbases, it would be nice to be able to create a single rally point that all constructors would automatically go to instead of me having to set up each individual planet.
#3. The ability to set focus to military, social, or research production on a global scale for all planets. There are many times that I want to focus on building social buildings or military when I'm about to go to war, etc. It's a pain going through each colonly individually to set that.
#4. Put some kind of marking on starbases on the main map that can have their main purpose upgraded, like a morale resource can have still add another mining station. I personally build a lot of starbases, so it would be nice to see something like this because I don't always pay attention to how the research I am doing impacts starbases.
#5. Maybe add something in the espionage window for counter-espionage. This would allow you to reduce the effectiveness of other species' espionage on you. Plus, it might make it possible for an agent to get caught, hurting relations between the two species.
That's all I can come up with for now. You guys have a great game here! Though, to me, it is a cross between Master of Orion 2 and Ascendancy (If you know what that game is).
#1. An auto-colonize feature. You could specify the % of fullness you want to load your colony ships up with, along with the minimum class of planets you want to colonize. Then, if a planet matches the requirement, the colony ship would self launch and go there.
#2. Give the ability to set rally points for ship types at a global scale. When I want to start building starbases, it would be nice to be able to create a single rally point that all constructors would automatically go to instead of me having to set up each individual planet.
#3. The ability to set focus to military, social, or research production on a global scale for all planets. There are many times that I want to focus on building social buildings or military when I'm about to go to war, etc. It's a pain going through each colonly individually to set that.
#4. Put some kind of marking on starbases on the main map that can have their main purpose upgraded, like a morale resource can have still add another mining station. I personally build a lot of starbases, so it would be nice to see something like this because I don't always pay attention to how the research I am doing impacts starbases.
#5. Maybe add something in the espionage window for counter-espionage. This would allow you to reduce the effectiveness of other species' espionage on you. Plus, it might make it possible for an agent to get caught, hurting relations between the two species.
That's all I can come up with for now. You guys have a great game here! Though, to me, it is a cross between Master of Orion 2 and Ascendancy (If you know what that game is).