What's next Brad?

I'd apreciate if Brad lists what ideas expressed in this forum have been picked for V1 or later updates.

This would help us have some "long range vision" and not re-think about something already accepted. This would also add some real feeling to the Drengin subscription concept.

Thanks ;)
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Reply #1 Top
Quite a bit.

v1.1:
Little things:
+ Lots of new kinds of star base modules
+ Lots of new anomalies
+ Lots of new UP issues

Bigger things:
+ Zoom out - see 4 sectors at onc with your ships appearing as wire frame.
+ Mining of unused planets in a star system
+ More political parties
+ Enormous galaxy (32x32) -- that's over 900 sectors.
+ Set game difficulty to a specific level "Difficult" and have it be able to set up the AI intelligence and alignmnet automatically and anonymously (i.e. so that it'll be a surprise).
+ More detailed setup of computer players.

These updates would start showing up within the first 90 days after release.
Reply #2 Top



Loving all the "Bigger things".

Thanks. :o)


Reply #3 Top
;)
Reply #4 Top
Sounds great--especially the difficulty setting so that you don't know exactly what you're gonna run into. The only thing I'm not sure about is the expansion of random events. I kinda feel like I already see too many free ships and enhancements to my survey ships. On the other hand, if you increase the kinds of events, then maybe the frequency of individual events will drop, which would be good.
Reply #5 Top
Precisely. We want to DECREASE the likelyhood of a random event showing up. But have a larger library of them to pull from.
Reply #6 Top
Considerations:
1) I did notice that resources in space come and go if not harvested... or at least this is what I see in my map.
2) I invested a lot on spying and achieved the highest level. In previous builds I was able to get techs. It's not the case now even if 2 races are plenty of unknown techs.
3) Eye of the universe still not taking away the FOW.

Are all 3 indended features Brad?

Major impact liked improvements:
- partially variable tech path blindly preset at game start;
- AI not knowing good planets (it's like cheating!!!) ;p or Human getting very soon a tech that shows the type of star (yellow, white, red, ...) in the minimap;
- reduced ranges with size of game + starbases extending range;
- please change that minimap black background to something that let me see things (blu on black is not easy... >:( );
- back action button (always available) to prevent wrong clicks and lessen the number of pop-up dialogs.

BTW, I like to set the alignement to random because this way I have more to discover.
Reply #7 Top
Forgot to ask for:
- mine fields (asymmetric warfare :d ) with consequent ships;
- permanent wormholes tunnels.

Interested in a feedback :)