Newbies enquiring helps :)

Hi all,

I am new to GC2. Hence I am still learning to play and still on Beginner level. Can I ask the below few queries?

1) Does it matter where your home planet is? I know the HQ does have extra boost in terms of Food, Morale, Culture, etc, but is this locked down to say Earth for Terrance Alliance? If I happened to find a PQ18+ planet and decided to shift home planet to this one, will the HQ boost also migrate?

2) How do I perform Intelligence collection on those Minor races? Can this be done? I cannot find the same option I can do in espionage for the Major races?

3) Colonist ships. Logically, I can place as many colony module(s) as I can fit in to those hull ships. But practically, can I tranport more than 500 colonists at one go? I had a colonist ship with 2 colony modules and thought this way I can fetch 1,000 colonists per trip to a new planet but was limited to "500 available colonists"?

Thanks in advance,
CT
3,723 views 7 replies
Reply #1 Top
1. Yes, Bonus shifts

2. No, and it really isn't needed. They can't colonise, so can't out tech you, and don't do much.

3. Base colony ships can transfer 1000. Just click on the starport menu on the planet and manually launch it, you choose how many colonists on the ship.
Reply #2 Top
3. You also cant take more than your population so chances are u only had 500colinists to take?
Reply #3 Top


1) Is it? Let me try again...maybe I played too long and got too tired did not see the bonus shift

2) Noted. Fair enuff

3) Base colony ship meaning? I know the first starting one only loads 100 colonists (I actually did not realize until quite a while later ) which can this be controlled? Later on with more miniactualization technologies and I can squeuze in 2 colony modules, I still can only load 500 colonists instead of 1,000 (500 max each)? Or do I have to specifically click on the colony module to load? Meaning by default, the game will select the first one and hence 500 colonists, but if I want to load another 500, I need to click on the other colony module? Just wondering
Reply #4 Top
I (very) recently noticed that too with the colony ship and only 100 on it. So I decided to fill it up and as you state, you can only load 500. I suspected what the culprit was and was correct.

Some of the core ships have modules on them that are not functional. (extra engines on some, ect). The way to tell what is actually working is to bring up the ship details and look at the components list. With the initial colony ship, there is only one colony module listed. Hence, only 500 can be loaded on it. I think that once you research the techs to allow THAT design to support two modules, then it might become active. I would assume it was set up that way so that the AI would not continue to re-design new ships. It has a colony ship, and after the minaturization techs are attained, the other one might activate. Or, it might just be perm eye candy for that design. I always redesign my initial colony ship anyway for better speed. I have not had a reason yet to build a colony ship with more than one module, so I can't say if there is a bigger bug under the blanket.
Reply #5 Top
I now can conclude that I can load 1,000 colonists if I build a new ship with 2 colony modules. I think the reason why my previous ship does not work might be due to the similar design (I simply choose upgrade) and the original one with single colony module installed is the one which is under construction rather than the enhance 2 colony module version. My mistakes

Thanks guys
Reply #6 Top
yeah. I just double checked it. I designed a colony ship with 2 and could load 1,000. First turn design. I could not fit anything else on it, namely an engine. So it was a slooow ship.
Reply #7 Top
I've never tried this, but I remember hearing that if you give minor races colony ships, that they colonize very aggressively, and are a real bear to get rid of once they start to spread. I could be wrong though. I don't want to be crushed under the blood-stained jackboots of a Snathi Universal Extermination Task Force.