Problems noticed in 4D
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Stardock Forums
I've noticed a couple minor problems with the latest build:
1) When the build list for a governor gets too long, removing a buildable item after the 19th one will remove a different buildable item. (teleporters was in spot 15, embasy was in spot 23 [but 15th down on the visible list]... removing embasy removed teleporters instead)
2) galactic news that shows how much the empire has grown always seems to show a negative population despite my population never dropping.
3) initial bonuses to speed do not work as I would expect with later improvements to speed. With 5 points in speed, the initial colony ship and survey ship both move 3 spaces per turn (with 10 points it becomes 4). When impulse drive is researched the speed for these ships 5 and 6, rather than 6 and 8 (base speed for both is 4 with impulse drive from what I've seen). Without having the speed bonus apply after improvements due to drives, it makes putting values other than 4,5,7, and 10 pointless (all ships have base speeds between 0 and 3).
1) When the build list for a governor gets too long, removing a buildable item after the 19th one will remove a different buildable item. (teleporters was in spot 15, embasy was in spot 23 [but 15th down on the visible list]... removing embasy removed teleporters instead)
2) galactic news that shows how much the empire has grown always seems to show a negative population despite my population never dropping.
3) initial bonuses to speed do not work as I would expect with later improvements to speed. With 5 points in speed, the initial colony ship and survey ship both move 3 spaces per turn (with 10 points it becomes 4). When impulse drive is researched the speed for these ships 5 and 6, rather than 6 and 8 (base speed for both is 4 with impulse drive from what I've seen). Without having the speed bonus apply after improvements due to drives, it makes putting values other than 4,5,7, and 10 pointless (all ships have base speeds between 0 and 3).