2 ship ideas that work together
from
Stardock Forums
1) New type of ship: "Missile Ship".
Characteristics:
- Attack: high
- Defense: 0
- Hitpoints: low
- Speed: 0-3
- Range: 0-2
- Cost: 40, cheap!
- Abilities: destroyed during first attack
This ship should become available in mid-game or late game, when there are Battleships
Basically it's a player controlled guided missile. Such a ship would help solve the current "supership" problem. Player could mass produce these and throw them into powerful enemy ships. One way to think of it as trading manufacturing capacity for reducing enemy hitpoints.
Since this ship is only good for attack, small fighters could be employed to take out these ships. So now small fighters can serve the purpose of defending bigger ships.
2) New special Ability for ships: "First Strike"
When attacked, ships with First Strike ability with attack first. So the game would treat the battle as tho the ship with First Strike has made an attack. This ability shouldn't work against other ships with First Strike ability.
This ability should be available for small fighter type ships, not big ships.
This ability would work very nicely with the Missile Ship idea: Player would tend to stack big ships with small First Strike ships. Missile Ships would always get intercepted when attacking that stack. The enemy could then counter this strategy by attacking the stack with big ships, which force the defending First Strike ships to fight first, and they will always lose to big ships.
It's a solid triangle of balance! kinda like "rock-scissors-paper"
Characteristics:
- Attack: high
- Defense: 0
- Hitpoints: low
- Speed: 0-3
- Range: 0-2
- Cost: 40, cheap!
- Abilities: destroyed during first attack
This ship should become available in mid-game or late game, when there are Battleships
Basically it's a player controlled guided missile. Such a ship would help solve the current "supership" problem. Player could mass produce these and throw them into powerful enemy ships. One way to think of it as trading manufacturing capacity for reducing enemy hitpoints.
Since this ship is only good for attack, small fighters could be employed to take out these ships. So now small fighters can serve the purpose of defending bigger ships.
2) New special Ability for ships: "First Strike"
When attacked, ships with First Strike ability with attack first. So the game would treat the battle as tho the ship with First Strike has made an attack. This ability shouldn't work against other ships with First Strike ability.
This ability should be available for small fighter type ships, not big ships.
This ability would work very nicely with the Missile Ship idea: Player would tend to stack big ships with small First Strike ships. Missile Ships would always get intercepted when attacking that stack. The enemy could then counter this strategy by attacking the stack with big ships, which force the defending First Strike ships to fight first, and they will always lose to big ships.
It's a solid triangle of balance! kinda like "rock-scissors-paper"