4D - Balance gone, threading problems?
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Stardock Forums
Well, I've just killed my third game with beta 4D after being overwhelmed by the AI civilizations again. This time I cut back to just 4 other civs set to average. However, if anything, the game was even more lopsided than my first two games. I might try a small galaxy and a radically different approach from the style that let me beat the average setting in 4C, but at this point it looks like it's back to playing against dummies, again. Two steps forward, one step back.
Game three was played in a gigantic galaxy and the speed was noticeably slower than previous games. I'm running Win2000 on an AMD 1700+ with 256MB of RAM and a Radeon 7200 for video. Also, there seemed to be an ongoing battle over which window had control during turn transitions and there were several instances where project completion was not reported, resulting in empty social project queues.
The curious thing about the missing project completion reports is that if you use the event window in the lower right corner to cycle through events, you DON'T miss project completions. That is, the pop-up windows aren't picking up or displaying the same information as the event window.
End transmission.
Game three was played in a gigantic galaxy and the speed was noticeably slower than previous games. I'm running Win2000 on an AMD 1700+ with 256MB of RAM and a Radeon 7200 for video. Also, there seemed to be an ongoing battle over which window had control during turn transitions and there were several instances where project completion was not reported, resulting in empty social project queues.
The curious thing about the missing project completion reports is that if you use the event window in the lower right corner to cycle through events, you DON'T miss project completions. That is, the pop-up windows aren't picking up or displaying the same information as the event window.
End transmission.