Badbonez Badbonez

Fleet Managers: More harm then good?

Fleet Managers: More harm then good?

The good and the bad

Fleet managers allow a planet to use fleets for defense, which is useful for defense. However, if you don't use a fleet manager on your planet and you have multiple ships in orbit, the offender must use a movement point to attack and destroy each ship. Whereas with a Fleet Manager, they only use one MP to attack. While a minor issue, this doesn't seem right. In some respects,it might be better to slow your enemy down with crap defenders while your main bases gear up.

The easiest solution would be to subtract a number of MP equal to the number of ships in orbit when a fleet attacks a planet with a fleet manager.

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Reply #26 Top
I may be wrong but I think the OP meant to say that he'd rather the AI use a fleet manager on its planet so he can swoop in and wipe out the fleet and still have MPs left to move on to say the next planet in the system.


No, I really don't care. All I'm saying is that to attack a fleet in orbit costs 1 MP if there is a Fleet Manager. If you spend the money on a fleet manager, why do you want to give your attacker any kind of bonus? (The bonus being that they have all their movement points left, except 1.) Whereas without the fleet manager, the attacker has to use up as many movement points as there are ships in orbit to remove your defenders.

The bottom line is: I spent money on a Fleet Manager, I don't want the attacker to gain an advantage because of it.

But seriously, it didn't warrant this much discussion. It's just something I noticed.
Reply #27 Top
The bottom line is: I spent money on a Fleet Manager, I don't want the attacker to gain an advantage because of it.


The point is, they only have an advantage if you use crappy ships. If you use decent ships, you get the advantage.
Reply #28 Top
The bottom line is: I spent money on a Fleet Manager, I don't want the attacker to gain an advantage because of it.

If that's the way you feel. Stop building it.
But since it provides me with a huge defensive advantage, I know I won't.
Reply #29 Top
Badbonez, you do know that a fleet with multiple MP can attack multiple times per round, right? That means in some cases, even if there are a few crappy ships in one spot, you can still kill them all in one swoop and they didn't even get the benefit of being in a fleet. You want a realistic explanation? Sure. They split up and ran away. They were easier to kill, but it took your fleet longer because they had to hunt them all down.

More MP to kill, but easier to kill. This is versus fighting an assembled fleet.

One attack to kill, but harder to kill. This makes absolute perfect sense, and the "advantage" you mention of "only having to spend 1 MP" when fighting a fleet is about to cause me to fall into a fit of laughter.

That's like saying that when David attacked Goliath he had the "advantage" of only having to be weighed down by a small sling rather than being burdened with an unwieldy sword or spear. Man, what an unfair fight for Goliath. Of course, this is a poor example because of the way things turned out... but the point is the same. Everything has advantages and disadvantages, but for some reason you seem to be struck starry-eyed at the minor advantage of being able to move to attack an entire fleet quickly, while under playing the major advantage that fleet gains for being a fleet.

Now, where benefits gained from the Fleet Manager are concerned: It would be nice if it had additional effects, like possibly forcing an enemy fleet to spend its entire movement just to attack the planet. That would be an additional effect, though, and would require some kind of explanation beyond managing the fleet, such as gravity wells, or whatever.

=$= Big J Money =$=