More on B4D
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Bugs and polish-
1. Lots of image files missing - such as images for Fundimentalists, for ship scrapping.
2. Torians had (minus) -2117710212bc in trade screen.
3. Could ship info pop-up display maintenance cost?
4. Turn 'busy' button needs to match up with AI processing more closely, it used to do this fine but the increased multi-threading has me totally confused as to when the turn button is live and the AI having a break. Perhaps as the AI is on the go most of the time now we need three AI states = a) busy, b)busy but ok to use if a little laggy and c) completely clear ok
5. The Galactic wonders - once per race or once per Galaxy, seem to stay present on the select list on other planets after they have already been built. Further, it would be a big improvement if these one-off projects warned you if selected to build them when already being built elsewhere.
6. I have fifteen AI constructors sitting around one of my starbases on a resource. It apears that all recources are built on and the AI keeps on churning them out - a waste of a lot of resources and rather dumb!
7. I have reported this one before when I have starships guarding starbases (sitting on top of them) enemy ships can destroy the starsbase and leave the ship sitting there unattacked.
8. Two of my auto-surveying ships simply gave up the ghost mid/late game and I could not get them to survey again no matter what I did.
9. All my 'quick purchase' options in military purchasing (and social? cant remember)in B4D have-
"pay £(real value) plus£(zero) for zero months"
10. Comma's in number fields please? 1,000 10,000 etc. I bought an item for a factor of ten too many and bancrupt myself yesterday! oops LOL
11. Colour coding of social projects in the pick list? such as red for milliary, green for planet improvements, yellow trade etc would help me.
Incidentally I have had a really good fun on a huge map game set on dumb. I went out for a tech victory, changed my mind to Influence then got impatient and went to war on the Arcians! Great stuff.
1. Lots of image files missing - such as images for Fundimentalists, for ship scrapping.
2. Torians had (minus) -2117710212bc in trade screen.
3. Could ship info pop-up display maintenance cost?
4. Turn 'busy' button needs to match up with AI processing more closely, it used to do this fine but the increased multi-threading has me totally confused as to when the turn button is live and the AI having a break. Perhaps as the AI is on the go most of the time now we need three AI states = a) busy, b)busy but ok to use if a little laggy and c) completely clear ok
5. The Galactic wonders - once per race or once per Galaxy, seem to stay present on the select list on other planets after they have already been built. Further, it would be a big improvement if these one-off projects warned you if selected to build them when already being built elsewhere.
6. I have fifteen AI constructors sitting around one of my starbases on a resource. It apears that all recources are built on and the AI keeps on churning them out - a waste of a lot of resources and rather dumb!
7. I have reported this one before when I have starships guarding starbases (sitting on top of them) enemy ships can destroy the starsbase and leave the ship sitting there unattacked.
8. Two of my auto-surveying ships simply gave up the ghost mid/late game and I could not get them to survey again no matter what I did.
9. All my 'quick purchase' options in military purchasing (and social? cant remember)in B4D have-
"pay £(real value) plus£(zero) for zero months"
10. Comma's in number fields please? 1,000 10,000 etc. I bought an item for a factor of ten too many and bancrupt myself yesterday! oops LOL
11. Colour coding of social projects in the pick list? such as red for milliary, green for planet improvements, yellow trade etc would help me.
Incidentally I have had a really good fun on a huge map game set on dumb. I went out for a tech victory, changed my mind to Influence then got impatient and went to war on the Arcians! Great stuff.