Colonization and Auto-turn in b4d

I've noticed that when a planet is colonized, the game continues while the plant view is active. While I dont mind this for ships on autopilots, I do mind auto-turn. And turning autoturn off doesnt work 100% of the time.
397 views 7 replies
Reply #1 Top
In current game, I have autoturn off and it doesnt always work. I think it got broke in 4D (:(
Reply #2 Top
Hmm...well I have the game waiting for the end of the colonization process now. I'll take a look at the auto turn code.
Reply #3 Top
Also, make sure that it's just not getting reset by a saved game.
Reply #4 Top
Another way to bypass switches is to double-click on 1 of your ships with zero moves left (mine was a freigher). After the ship info window appears, next turn begins. 'End turn skips moves left' and 'auto turn' are both ignored.
Reply #5 Top
Something I noticed in B4D is that sometimes when you load a saved game, it immediately goes to the next turn, even though I always keep Auto-Turn off.
Reply #6 Top
Bert,

That problem has been reported and Cari says we will see the fix in the next build. You will also notice that this bug has a lot of other side affects as well, such as hits to the treasury, dips in the main graphs, and much more.
Reply #7 Top
Found a auto-pilot performance problem:
Sometimes, with auto-turn off, the game will slow down to a crawl at end of turn. 5 second delay when 'Find' button pressed, moving around mini-map or zooming mini-map 2 sec delay. I found the solution last night and just confirmed it when it happened again just now: too many ships on autopilot. By clicking on a ship and taking it off auto-pilot, the game responds normally (no delays). Put it back on, delays. I tried it on 3 different ships this turn. I tried leaving and re-starting the game, problem still there. Can there be too many ships on auto-pilot?