Slowdowns on Gigantic Galaxy
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Stardock Forums
I can understrand the slowdowns on a gigantic galaxy. I expect turns to take a while to process in large games with lots of units.
What I am curious about is slowdowns that occur at other than expected times and can this be changed.
Right now I am in the late stages of a game with a gigantic map. I have a 900mhz with 512MB and a GF4.
I am seeing significant slowdowns in the following situations-
*After making an upgrade to a starbase
*After clicking the OK button after an event. This is very annoying because there is no conformation that the button has been clicked.
*After ground combat
I realize that all these have effects system wide and that there are probably a lot of calculations going on. But I am wondering why these calculations are not done once I press the "Turn" button.
I find it more acceptable to sit around and wait for a "turn" to be processed, than to wait for one of the above event screens to be removed from the display.
Another thing- It also seems as if the computer is processing the moves of my ship square by square as though I am watching them even though I am not. (Notice this with survey ships because of where the anomolies are at and the time between each discovery) Shouldn't they just "jump" from point A to point B if they are not being viewed? (I could be way off here in understanding how things work and apologize if I am!)
Scott
What I am curious about is slowdowns that occur at other than expected times and can this be changed.
Right now I am in the late stages of a game with a gigantic map. I have a 900mhz with 512MB and a GF4.
I am seeing significant slowdowns in the following situations-
*After making an upgrade to a starbase
*After clicking the OK button after an event. This is very annoying because there is no conformation that the button has been clicked.
*After ground combat
I realize that all these have effects system wide and that there are probably a lot of calculations going on. But I am wondering why these calculations are not done once I press the "Turn" button.
I find it more acceptable to sit around and wait for a "turn" to be processed, than to wait for one of the above event screens to be removed from the display.
Another thing- It also seems as if the computer is processing the moves of my ship square by square as though I am watching them even though I am not. (Notice this with survey ships because of where the anomolies are at and the time between each discovery) Shouldn't they just "jump" from point A to point B if they are not being viewed? (I could be way off here in understanding how things work and apologize if I am!)
Scott