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GalCiv II: v1.11 Change log

GalCiv II: v1.11 Change log

Maint release.

Here is what is new in Galactic Civilizations v1.11 over 1.1:

+ New AI option - allow AI to use more CPU. Not used yet but will be in future builds.

+ Civ homeworlds are set when loading a saved game.

+ AI (some of them) less reactionary to influence concerns (i.e. won't likely build as many embassies)

+ AI pickier about trading weapons techs

+ AI sensitive to player going for tech victory

+ AI designs ships more often (this will be further refined in the future)

+ Some text string changes

+ Double clicking on a a ship in the stacked ships list will now open the planet screen

+ Can no longer steal techs that belong to a different ethical alignment

+ Re-designed the save and load game systems to be much faster and use a lot less memory (only works on NEW games)

+ Strategic view updates better on loading a saved game

+ Players can now sort by social production on Civ manager

+ Confirmation dialog added on retire option

+ Fixed bug where movement points in a fleet get miscalculated after the battle

+ Tweaks to CalcMilitaryMight to be a better judge of what a strong military really is

+ Civ Abilities recalculated quicker so that various trades and such have a more immediate effect.

+ Research screen remembers what sort list you chose

+ Victory Status tells player how many civs they've conquered

+ Lots of small tweaks and performance enhancements.

+ Neutrality Learning Centers will automatically take over (upgrade from) Research Academies

+ Some research oriented techs are more expensive

 

The main goal of this build is to resolve the memory issues that some people had with 1.1.  The main cause of the memory issue was due to our heavy use of caching which could result in a LOT of memory being used. For people who had enough memory, life was good. But for people who ran out, it was bad. This build should have the performance advantages of 1.1 but use far less memory.

While you can use previously saved games, we recommend starting with new games so that you get the most out of it.  I also made some tweaks to the computer AI.

94,667 views 59 replies
Reply #51 Top
Upgrade is always cool . Anyway, you guys are evil. Think of all tensions in families you cause.


And as for system discussion... Why all those nice features of Win-family eat so much memory? Why once in awile it's impossible to kill what you've installed? and so on. But main concern is security. Why one needs to pay so much to third party to insure privacy? On top of that, MS really abuses their position as monopolist. Unfortunately for gaming junkies Win will be a standart for years to come.
Reply #53 Top
That less reactionary to influence concerns thing, sounds bad. Influence is already a much too easy way to get around conflict, taking some of the challenge out of the game.
The rest sounds cool look forward to try it
Reply #55 Top
The CE is no different codewise than the normal version, so you can use any patch (though you should use the latest patch, 1.4X. Not sure why you dug up this ancient 1.1 thread to ask your question).
Reply #58 Top
To activate the game on a computer that is not connected, follow these steps:

1) Start the game; you will get a prompt for your serial and email. Provide them and continue.
2) It will fail to activate (of course) and ask if you'd like to activate by email. Click Yes.
3) Copy the subject line and big block of letters into a text file, or into your email program, and save it off to portable media (CDR, USB drive, floppy, etc).
4) Take it to a web-connected PC and send an email to [email protected] with that subject line and content.
5) You should receive a reply with a file and some instructions; take the file back to the non-connected PC and you should be set to go.