CTD - weird ship number

A Dregin ship appeared on start of new turn. It had the number 876 below it. Dregins were on verge of defeat so a convoy with 876 ships seemed weird. 1 click on ship: CTD. I marked the debug file with my initials before the click. I'll post a picture of ship on binary newsgroup.


Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B VerdanaOrange12B Verdana00Race11 Verdana01Race11
Debug Message: Added fonts: Verdana02Race11 Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B
Debug Message: Added fonts: Verdana01Race12B Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial13B Arial16B2 Arial10 Arial12
Debug Message: Added fonts: Arial12B Arial14 Arial14B Arial16 Arial16B
Debug Message: Added fonts: Arial18 Arial18B GaraWGold11B GaraBW14B GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Create setup screens.
Debug Message: Creating opening menu.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file g:\projects\pear\source\memman.cpp at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file g:\projects\pear\source\memman.cpp at line 361.
Debug Message: Creating player setup screen.
Debug Message: Creating race setup screen.
Debug Message: Initialize Game Options.
Debug Message: Begin playing intro movie.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file g:\projects\pear\source\model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Begin creating other screens.
Debug Message: Loading game.
Debug Message: Total Ships: 1340 & 0 are dead
Debug Message: Total Ships: 1340 & 0 are dead
Debug Message: Total Ships: 1340 & 0 are dead
Debug Message: Total Ships: 1340 & 0 are dead
Debug Message: Total Ships: 1340 & 0 are dead
Debug Message: Total Ships: 1340 & 0 are dead
Debug Message: Total Ships: 1340 & 0 are dead
Debug Message: Total Ships: 1340 & 0 are dead
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: AI-X: Found no places to send my colony ship.
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog 6
Debug Message: Yearly Status Dialog 6d
Debug Message: Lock: Surface is Restored.
Debug Message: Destroying ship Frigate 487. Orbiting: 0
Debug Message: Destroying ship Starbase 310. Orbiting: 0
Debug Message: Sorting save game list by time.
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\Current\.
Debug Message: Unable to find file Data\SaveGames\Current\..
Debug Message: Save Game.
Debug Message: Sorting save game list by time.
Debug Message: Lock: Surface is Restored.
------------------------- tsa -------------------------------
Debug Message: Lock: Surface is Restored.
215 views 4 replies
Reply #1 Top
After my 2nd restore, I attacked (not clicked) this convoy with a Dreadnought. Destroyed 3 of these ships. When AI got their turn, the 873 remaining ships started attacking my Dreadnought. It's taken about 15 minutes for 150 ships to attack. Dreadnought HP down 50, now lvl 4. Everything running slow motion.

This all started the turn after the Dregins discovered the Percursor ship, corvette.
Reply #2 Top
1/2 hour and 200 ships later, my Dreadnough lvl 5. On the ship window, exp 1458 and level: 'string not found'.
Reply #3 Top
I'm betting the crash was an overflow of the stacked ship list....it probably can't handle 876 ships. :) It would also explain the long time...athough I can't guess where the 876 ships came from if the Drengin were indeed close to defeat. I know that Brad has the AI purchasing ships now, so maybe they bankrupted themselves to do it...the humans can't purchase stuff once they go into debt, but maybe the AI can...I'll check it out.
Reply #4 Top
I turned off show battles, ect and the whole battle was over in 45 minutes. I check debug and it had 800 lines of precursor corvettes destroyed. The turn before, the dregins found precursors. They got 876 ships! I lost 1 Dreadnought in the battle.