to many new resources in endgame
from
Stardock Forums
Hi,
playing a new game, huge galaxy, I noticed an annoying trend at the end of the game.
There was all these new resources - minable resources, morale, influence and so forth, sprouting up everywhere, somewhere even 2 in the same sector(morale, both of them).
The computer AI's seemed to know about those as well, and since I had already scouted the areas once, I didn't feel the need to do it again, and I must admit I don't do a thourough scan of the minimap that often to find all the resources I might have missed.
This is kinda annoying, especially in an "influnce-war" game as I was playing - close to winning, and then suddenly - boom 3 places in the "blue galaxy" a cross (3x3 sectors) sprouted ,because they planted a base on a resource.
I think the resource spawning should be stricly onetime only bonusses, not the minable resources.
/Flemming
playing a new game, huge galaxy, I noticed an annoying trend at the end of the game.
There was all these new resources - minable resources, morale, influence and so forth, sprouting up everywhere, somewhere even 2 in the same sector(morale, both of them).
The computer AI's seemed to know about those as well, and since I had already scouted the areas once, I didn't feel the need to do it again, and I must admit I don't do a thourough scan of the minimap that often to find all the resources I might have missed.
This is kinda annoying, especially in an "influnce-war" game as I was playing - close to winning, and then suddenly - boom 3 places in the "blue galaxy" a cross (3x3 sectors) sprouted ,because they planted a base on a resource.
I think the resource spawning should be stricly onetime only bonusses, not the minable resources.
/Flemming