A few Debug.err findings...
from
Stardock Forums
Brad:
Here are a few snips from the err file (not sure if this is helpful or not):
Debug Message: Creating opening menu.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file g:\projects\pear\source\memman.cpp at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file g:\projects\pear\source\memman.cpp at line 361.
Debug Message: Creating player setup screen.
../...
Debug Message: Scanning Models.
ASSERT ERROR in file g:\projects\pear\source\model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
*DEBUG ERROR: *** Unable to find required tech Battleship for ship type BattleTransport. ***
../...
Debug Message: A* Path too long to calculate (3.000000). Aborting
../...
Debug Message: Could not find animation titled Icon24Trans in model 2Ship08 (PlayAnimation)
Debug Message: Could not find animation titled Icon24Trans in model 2Ship08 (PlayAnimation)
Debug Message: Could not find animation titled Icon24Trans in model 2Ship08 (PlayAnimation)
../...
Debug Message: Could not find animation titled Icon24Trans in model 2Ship08 (PlayAnimation)
../...
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Could not find animation titled Icon24Trans in model 2Ship08 (PlayAnimation)
Debug Message: Destroying ship Transport 876. Orbiting: 0
../...
Debug Message: A* Path too long to calculate (7.000000). Aborting
File dated 5:58pm 12/21/02.
All the best,
Jean-Claude
Here are a few snips from the err file (not sure if this is helpful or not):
Debug Message: Creating opening menu.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file g:\projects\pear\source\memman.cpp at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file g:\projects\pear\source\memman.cpp at line 361.
Debug Message: Creating player setup screen.
../...
Debug Message: Scanning Models.
ASSERT ERROR in file g:\projects\pear\source\model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
*DEBUG ERROR: *** Unable to find required tech Battleship for ship type BattleTransport. ***
../...
Debug Message: A* Path too long to calculate (3.000000). Aborting
../...
Debug Message: Could not find animation titled Icon24Trans in model 2Ship08 (PlayAnimation)
Debug Message: Could not find animation titled Icon24Trans in model 2Ship08 (PlayAnimation)
Debug Message: Could not find animation titled Icon24Trans in model 2Ship08 (PlayAnimation)
../...
Debug Message: Could not find animation titled Icon24Trans in model 2Ship08 (PlayAnimation)
../...
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Could not find animation titled Icon24Trans in model 2Ship08 (PlayAnimation)
Debug Message: Destroying ship Transport 876. Orbiting: 0
../...
Debug Message: A* Path too long to calculate (7.000000). Aborting
File dated 5:58pm 12/21/02.
All the best,
Jean-Claude