Beta 4z comments following lengthy play
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Stardock Forums
Possible bugs & polishes-
1. Music, video and sound effects seem to compete for resources on my system
2. Range update of starbases is one turn late.
3. Two colony ships from different races sat off a planet I had beaten them to for most of the game.
4. There seems to be a soundbug or perhaps way too fast playback rate on the ship combat sound effects resulting in a high pitched screeches for certain weapons systems.
5. On the yearly report screen I was once shown to be the '5th most Influential race' yet (as was the case) I had 59% of the Influence in the Galaxy which meant I was the most influential race and being miss-reported by the yearly report.
6. There seems to be a miss-alignment of the white 'overlay' on the 'Good' racial screen. This shows itself most obviously as a flickering of the left border on the convoy listing window when the ships are moving or a pop-up appears.
7. Most curious one this - The research screen - and a couple of notes of the accompanying research tune started to appear every time I got GNN News on new ships, planetary production etc. This went on for an entire play session. After closing down the game and re-loading the saved game this stopped and returned to normal.
8. Moving constructors onto existing starbases does not trigger the add to starbase request pop-up if the Constructors have turns remaining.
9. On the trade screen descriptions of tech's etc to trade over run the field width in which they are displayed and result in you not knowing what they are. e.g.- "Advanced Interstellar....cut
10. Trade screen scroll box does not have a push scroll option - the one with the little 'button' icon in teh scroll bar is the nicest.
11. The Starhawk 'i' info pop up shows "Level: no string found"
12. Phase III Factory description on starbase upgrades shows several typos and many of the text discriptions run out of space on the display box.
General comments -
a) I think it would be useful if the Social development select options were colour coded by category - using the same colour key as the graphs (trade, tech, Influence etc) to show the dominant improvement that selecting this social improvement will give. Otherwise, as I have suggested before, a filter of some sort. I accept that some do more than one benefit which may be problematic.
Can you overlay some lighted window ports and hatchways on the starbase 3d objects. Whilst these are really neatly drawn they have no impression of being 'hollow' and feel like solid metal objects.
c) Getting AI's to sell planets for wonders, tech and cash is still to cheap. Stopping them from selling their last planet isn't really enough.
d) A different style and soundtrack for pop-ups from the 'routine' one for anomalies would be helpful for things like planetary defections and other major news items as I tend to mentally switch off from these after a while as you see them all too often for anomalies :notsure:
e) Could we see a symbol or a simple asterix in front of 'Wonder' social options on the planetary selection list - at the moment there are lots of these and they don't stand out from the standard social projects items on the ever more extensive list of social choices.
f) On the main global map screen Treasury uses dollar ($) symbol - should it not use 'c' or 'credits' or whatever it is to be consistent with symbology in other screens?
g) Question - what are the negative implications of investing in espionage on races?
h) The new sliders on the trade screens are physically to small to slide at the lower and upper ends with any degree of finesse- there is room it appears to make them bigger
steve
1. Music, video and sound effects seem to compete for resources on my system
2. Range update of starbases is one turn late.
3. Two colony ships from different races sat off a planet I had beaten them to for most of the game.
4. There seems to be a soundbug or perhaps way too fast playback rate on the ship combat sound effects resulting in a high pitched screeches for certain weapons systems.
5. On the yearly report screen I was once shown to be the '5th most Influential race' yet (as was the case) I had 59% of the Influence in the Galaxy which meant I was the most influential race and being miss-reported by the yearly report.
6. There seems to be a miss-alignment of the white 'overlay' on the 'Good' racial screen. This shows itself most obviously as a flickering of the left border on the convoy listing window when the ships are moving or a pop-up appears.
7. Most curious one this - The research screen - and a couple of notes of the accompanying research tune started to appear every time I got GNN News on new ships, planetary production etc. This went on for an entire play session. After closing down the game and re-loading the saved game this stopped and returned to normal.
8. Moving constructors onto existing starbases does not trigger the add to starbase request pop-up if the Constructors have turns remaining.
9. On the trade screen descriptions of tech's etc to trade over run the field width in which they are displayed and result in you not knowing what they are. e.g.- "Advanced Interstellar....cut
10. Trade screen scroll box does not have a push scroll option - the one with the little 'button' icon in teh scroll bar is the nicest.
11. The Starhawk 'i' info pop up shows "Level: no string found"
12. Phase III Factory description on starbase upgrades shows several typos and many of the text discriptions run out of space on the display box.
General comments -
a) I think it would be useful if the Social development select options were colour coded by category - using the same colour key as the graphs (trade, tech, Influence etc) to show the dominant improvement that selecting this social improvement will give. Otherwise, as I have suggested before, a filter of some sort. I accept that some do more than one benefit which may be problematic.
c) Getting AI's to sell planets for wonders, tech and cash is still to cheap. Stopping them from selling their last planet isn't really enough.
d) A different style and soundtrack for pop-ups from the 'routine' one for anomalies would be helpful for things like planetary defections and other major news items as I tend to mentally switch off from these after a while as you see them all too often for anomalies :notsure:
e) Could we see a symbol or a simple asterix in front of 'Wonder' social options on the planetary selection list - at the moment there are lots of these and they don't stand out from the standard social projects items on the ever more extensive list of social choices.
f) On the main global map screen Treasury uses dollar ($) symbol - should it not use 'c' or 'credits' or whatever it is to be consistent with symbology in other screens?
g) Question - what are the negative implications of investing in espionage on races?
h) The new sliders on the trade screens are physically to small to slide at the lower and upper ends with any degree of finesse- there is room it appears to make them bigger
steve