multiple starbases work

the facts:

It's May 2192 and I managed to avoid conflict with the AI. This let me keep my ships minimun and build lots of constructors. I have this 1 sector with 11 planets. I just started my 3rd starbase (other 2 maxed on production and defense) and the cumulative production is :) The 3rd starbase was built in a month with 5 constructors and added 55 shields to my class 24 planet, now at 204 shields.

The last planet in the sector, class 11 was just colonized. Its shield production is 77 with no improvements!

Observations:

1) The AI do not appear to complete 1 starbase's production and defense improvements before starting another. This will need fixing.

2) Where to build starbase trade route improvements hard to judge unless mini-freighter in sector. I would like to see on sector info pop-up, besides influence by civ, the number of mini-freighers routes between Terrans and other civs.
224 views 2 replies
Reply #1 Top
update: influence improvements are cumlative! I tripled above sector's influence in 1 turn (had 8 constructors completed same month) by upgrading all 3 starbases. :)

Note: the new influence numbers are not available until next turn. :(
Reply #2 Top
As my production goes skyhigh, so does my expenses. It makes sense as starbases grows, so does their operating expenses. Having 3 maxed starbases in a sector does cost more than 1. I did receive extra income by building the 3 trade routes modules in selected sectors but it was not enough and I had to reduce my Spend Rate. :(