more game ideas
from
Stardock Forums
Outposts - player can create an output on any planet. Outputs act like Star Bases, they have no population and no production. Outposts can have these features:
1) increase influence in sector
2) allow military ships to enter orbit of the planet.
3) if an outpost is not protected by orbiting ships, then a regular colony ship from another race can still colonize the plnet. But it would be a bad diplomatic move.
Outposts can be created by a special type of ship that is cheaper than Colony Ship.
A new type of ship: Resource Gatherer, it could establish a "trade route" between outpost and home planet. It would gather some of the useful resources from the outpost and bring them back to home planet, thus boosting production or whatever. There should be a limited number of such "trade routes" per outpost.
1) increase influence in sector
2) allow military ships to enter orbit of the planet.
3) if an outpost is not protected by orbiting ships, then a regular colony ship from another race can still colonize the plnet. But it would be a bad diplomatic move.
Outposts can be created by a special type of ship that is cheaper than Colony Ship.
A new type of ship: Resource Gatherer, it could establish a "trade route" between outpost and home planet. It would gather some of the useful resources from the outpost and bring them back to home planet, thus boosting production or whatever. There should be a limited number of such "trade routes" per outpost.