more game ideas

Outposts - player can create an output on any planet. Outputs act like Star Bases, they have no population and no production. Outposts can have these features:
1) increase influence in sector
2) allow military ships to enter orbit of the planet.
3) if an outpost is not protected by orbiting ships, then a regular colony ship from another race can still colonize the plnet. But it would be a bad diplomatic move.

Outposts can be created by a special type of ship that is cheaper than Colony Ship.

A new type of ship: Resource Gatherer, it could establish a "trade route" between outpost and home planet. It would gather some of the useful resources from the outpost and bring them back to home planet, thus boosting production or whatever. There should be a limited number of such "trade routes" per outpost.
185 views 16 replies
Reply #1 Top

I think that in future releases there will be something like outposts.

The thing I hate is,

I think that good races should not automatically declare war on you for no reason other than having undefended systems. If I want every race in the galaxy to declare war against me I set them to evil but then I whined about this before.
(:(
Reply #2 Top
yea, make it so good races don't declare war without good reason! good races shouldn't be aggressive
Reply #3 Top
They shouldn't? Since when?
Reply #4 Top
I know major races start wars for no valid reason even if they are supposed to be good.

Now alien races you set to good at the beginning of the game demands tribute, start unprovoked wars. Next thing you know they will be setting up concentration camps.

We had this debate before it is like the US decides to invade Canada because they have no defense.


Reply #5 Top
US invading Canada? It almost happened - remember "Fifty-four forty or fight" from your history books?
Reply #6 Top
actually i like the good races to be less rigid. That way you know you can't take them for granted. Keeps you on your toes. I played evil for a change and we battled all day. The good race wanted tribute very quickly, never saw the pirates or the shark.
Reply #7 Top
The US DID invade Canada before.

And the every inch of the continental United States was conquered from someone else.
Reply #9 Top
I've learned the hard way in this game - there is no free ride. Rightly so, the AI will not let you by with an inferior military - unlike many other games - not even a decent sized one to just act as a deterent. You have to stay up there.

I don't think quality matters as much as quantity. Basically, early on, I set the graph that shows me military strength. The moment it starts to go up for any AI, I retool and start building warships, whatever I have at the time, mostly starfighters and defenders. I stay just within striking distance, say 10-20% of the leader. The think you don't want - which I had early on until I learned, is for them ALL to see you as weak - then you can just hang it up, they all pile on and it's time to start over.

I still finally found a weakness in the AI for the first time - until now I was getting my butt kicked over and over again. Nice to see it's not perfect :)

Grifman
Reply #11 Top
So and the US had slaves...

Ancient history though it would not happen today. These are after all advanced aliens which can travel between star not a preindustrial civilization.

Besides like I said if I wanted to spent my games fighting all these wars I set the sliders so the ALiens were evil.

In the OS/2 game Good civilizations never came to me starting wars or demanding tribute.

Merry Christmas :CONGRAT:
Reply #12 Top
The difference is that if they're good and you're doing any trade with htem they're likely to improve relations with you much more readily if you're good.

But no, you can't just sit there as a military nothing and not trade and expect to get a free ride.

It's not a matter that evil will always triumph because good is dumb.

Reply #14 Top
Technican-

Who were the bad guys in the Falkland Islands War?

I don't see that two "good" empires will necessarily have no territorial disputes.
Reply #15 Top
What we NEED to do is expose the aggression variable so players can play around with that. But that won't be until post 1.0.
Reply #16 Top
Actually, not to get off subject, but I see the Argentines as the "bad guys" in the Falklands War. Argentina was a military dictatorship, attacking the territory of another nation, and the inhabitants of said territory had no desire to be Argentines. And in reality, the war may have been a good thing for Argentina - the ineptness of their generals led to their their political downfall as leaders of the country.

Grifman