Local Star Map

Are there any mods that attempt to list the correct local systems? Also, if one were to create this star map, can you then make the planets around these systems random? Since we really do not know much of the planets in they systems, this sould be random.






Within 10 Light years of Sol System:

Alpha Centauri (3 star system)
Barnard's Star
Lalande 21185
Luyten 726-8 AB
Ross 154
Sirius 2
Wolf 359



10-20 light years from Sol System:

36 Ophiuchi (3 star system)
40 (Omicron2) Eridani (3 star system)
61 Cygni (2 star system)
70 Ophiuchi (2 star system)
82 Eridani*
Altair
CD-46 11540
Delta Pavonis*
DENIS 1048-39
DX Cancri
Epsilon Eridani*
Epsilon Indi*
Eta Cassiopeiae (2 stars)
EZ Aquarii (3 stars)
Gliese 229
Gl 570 / HR 5568 ABC*
Gliese 876 / Ross 780
Groombridge 34 AB
Groombridge 1618
J. Herschel 5173 AB*
Kapteyn's Star
Lacaille 8760 / AX Mic
Lacaille 9352
LHS 1565 / GJ 1061
(LP 944-20)
Luyten's Star
Procyon (2 stars)
Ross 128
Ross 248
Sigma Draconis*
Struve 2398 AB
Tau Ceti*
Teegarden's Star
Van Maanen's Star
Wolf 424 AB
Wolf 1055 AB / VB's Star


20 to 33 light years from Sol System:

36 Ophiuchi 3?*
40 (Omicron2) Eridani 3*
61 Cygni 2*
70 Ophiuchi 2?*
82 Eridani*
Altair
CD-46 11540
Delta Pavonis*
DENIS 1048-39
DX Cancri
Epsilon Eridani*
Epsilon Indi*
Eta Cassiopeiae 2*
EZ Aquarii 3
Gliese 229
Gl 570 / HR 5568 ABC*
Gliese 876 / Ross 780
Groombridge 34 AB
Groombridge 1618
J. Herschel 5173 AB*
Kapteyn's Star
Lacaille 8760 / AX Mic
Lacaille 9352
LHS 1565 / GJ 1061
(LP 944-20)
Luyten's Star
Procyon 2
Ross 128
Ross 248
Sigma Draconis*
Struve 2398 AB
Tau Ceti*
Teegarden's Star
Van Maanen's Star
Wolf 424 AB
Wolf 1055 AB / VB's Star


33 to 65 light years from Sol System

14 Herculis
15 Sagittae*
18 Scorpii*
37 Geminorum*
44 (i) Boötis 3*
47 Ursae Majoris*
51 Pegasi*
54 Piscium
55 (Rho1) Cancri 2*
58 Eridani*
70 Virginis
83 Leonis 2*
85 Pegasi 3*
Aldebaran 2
Alpha Mensae*
Arcturus
Beta Pictoris
Capella 4
Castor 6
CM Draconis 3
Delta Trianguli 2*
Epsilon Reticuli
Errai 2
Gl 436 / AC+27 28217
Gl 86 / HR 637
Gliese 710
Gl 777 / HR 7670 AB*
GJ 3021 / HR 1237
HD 10647 / q1 Eridani
HD 10307 / HR 483*
HD 69830 / HR 3259*
HD 172051*
HD 147513 AB
HD 211415 / HR 8501 AB*
HD 217107
Iota Persei*
Iota Horologii
LHS 2397a
Mu Arae
Nu2 Lupi*
Pi Mensae
Pollux
Rho Coronae Borealis
Tau Boötis 2
Upsilon Andromedae 2
Zeta1,2 Reticuli*


65 to 100 light years away from Sol System:

16 Cygni 2?
23 Librae
94 Ceti 2
Algol 3
BE Ceti*
Gacrux 2?
HD 44594*
HD 70642*
HD 75289
HD 111232
Regulus 3
Xi Scorpii 5*
Zeta Leporis
11,420 views 8 replies
Reply #1 Top
Heh. I have wanted to do this for just over thirty years now, ever since the first 4X game I ever played, a board game called "Stellar Conquest" from an Austin, Texas based company called Metagaming Concepts (I think that they may have eventually merged with Steve Jackson Games).

Stellar Conquests was basically the pure 4X portion of GalCiv, obviously without AI diplomacy, etc., but also without interstellar commerce. Explore star systems, find new planets, colonize, research new technologies, build new ships, etc., while the other human players, starting from the other corners of the map board, were doing the same. Great game.

Anyway, I always wanted to play it on a board made from a real star map (SC did use a lot or real star names, but they were scattered around the map at random). Of course, it was a bit harder to find out that sort of information back in the 1970s, when all knowledge was not as close as the nearest keyboard (in my case, an Underwood manual typewriter).
Reply #2 Top
I remember Elite 2: Frontier on my old Amiga was pretty accurate like that. Full of bugs, though.
Reply #3 Top
I've considered that, but the scale is too out of whack for me to care about realism in stellar cartography.

I mean, you're aware that planets are orbiting their stars from at least 4 light years away, right? That two 25-foot fighters can't get within 3.258 light years of each other for fear of crashing?
Reply #4 Top
Not only that, but even if you put them in position from Earth -- you'd then have to put them in relative position to each other if you want more "realism."

Hard to do on a 2D map of a 3D reference.
Reply #5 Top


Yes but it is feasable yes? If the systems within the first 20 light years are "two close", then start with the next batch.

But further question: is it possible to create a map where the systems are perminate, but the planets could be random each game?

Reply #6 Top
there is one more problem, double star systems!! they are not in the game. Why not bye the way??? They are actually more common than single star systems!! but other than that i like the idea.
Reply #7 Top
You can program star systems to be whatever you like. However, you can't make them appear where you like, they may not appear, and realism is totally out of whack.
Reply #8 Top
I've seen double star systems in sandbox, they're just not common.

And of course, I think you can edit individual Custom maps to look however you want, to whatever specificity you want.

There's a list of usable random star names in one of the folders somewhere. If you want, you can simply add in the names of stars you want, though the locations will always be random in sandbox.