Random tech tree?

I recently came across the idea of having a random tech tree (apparently it's not a new idea, I just haven't played Master of Orion). I believe it must improve replayability a lot. What's your opinion about it?

I realize that it's not likely to get incorporated into GalCiv if it hasn't been planned for, so my question is more on a philosphical level. If there was a conscious decision not to have randomized research in GalCiv, then I would be especially interested to learn what the reasoning was/is.
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I don't like random tech trees. Generally, I don't like the idea of randomness having too great a role on the outcome of the game.

In GalCiv, the tech tree changes based on whether you are good or evil (or neutral). But players have control over that and I think you get a lot of replayability as a result.