"FIND" does not always cycle through all unmoved ships.

This problem started out as a curiosity. Why did the "FIND" button or the tab key only select two
ships, even when there were others that had not expended all of their move points? At first, I
thought it might just be an artifact of this being Alpha level code, but now I think this is a
legitimate bug.

If two (or more? I haven't tried three) ships are in the same sector and still have moves left
and other ships in other sectors also have moves left, and one of the two together in a sector
is selected, the FIND function switches between the two in the same sector without cycling to
the ships in other sectors.

I think I can see what is intended, that is, change the ship that would not require shifting
the view. There are two things wrong here. One is that the principle is being applied to
ships within a sector rather than the area covered by the view, and the other is that it is
done to the total exclusion of selecting other ships outside of the view (or sector).

What I think would be ideal is: Cycle between those ships with moves left that are in the
same view (even if they are in adjacent sectors) until one of the ships has been cycled to
more than once, then cycle outside the view.

Thanks,
Jack
139 views 7 replies
Reply #1 Top
I can confirm that I see this here, too.
Reply #2 Top
Ummm...the only reason it should not go to another ship should be if the other ship is on Auto Pilot. Are you saying that this is not the case?
Reply #3 Top
Yes. No ships were on autopilot when I was running this test.

Cheers,
Jack
Reply #4 Top
Was your select planet screen up? If yes, we've fixed that problem.
Reply #5 Top
No, if you mean what was in the upper right corner. The mini-map was there.

Cheers,
Jack
Reply #6 Top
Um...well I don't know then. It works with my build. :)

Reply #7 Top
Then perhaps your fix takes care of both cases. I will try to reproduce it when the next build
is available.

Thanks,
Jack