"FIND" does not always cycle through all unmoved ships.
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This problem started out as a curiosity. Why did the "FIND" button or the tab key only select two
ships, even when there were others that had not expended all of their move points? At first, I
thought it might just be an artifact of this being Alpha level code, but now I think this is a
legitimate bug.
If two (or more? I haven't tried three) ships are in the same sector and still have moves left
and other ships in other sectors also have moves left, and one of the two together in a sector
is selected, the FIND function switches between the two in the same sector without cycling to
the ships in other sectors.
I think I can see what is intended, that is, change the ship that would not require shifting
the view. There are two things wrong here. One is that the principle is being applied to
ships within a sector rather than the area covered by the view, and the other is that it is
done to the total exclusion of selecting other ships outside of the view (or sector).
What I think would be ideal is: Cycle between those ships with moves left that are in the
same view (even if they are in adjacent sectors) until one of the ships has been cycled to
more than once, then cycle outside the view.
Thanks,
Jack
ships, even when there were others that had not expended all of their move points? At first, I
thought it might just be an artifact of this being Alpha level code, but now I think this is a
legitimate bug.
If two (or more? I haven't tried three) ships are in the same sector and still have moves left
and other ships in other sectors also have moves left, and one of the two together in a sector
is selected, the FIND function switches between the two in the same sector without cycling to
the ships in other sectors.
I think I can see what is intended, that is, change the ship that would not require shifting
the view. There are two things wrong here. One is that the principle is being applied to
ships within a sector rather than the area covered by the view, and the other is that it is
done to the total exclusion of selecting other ships outside of the view (or sector).
What I think would be ideal is: Cycle between those ships with moves left that are in the
same view (even if they are in adjacent sectors) until one of the ships has been cycled to
more than once, then cycle outside the view.
Thanks,
Jack