Please tell this GalCiv newbie what the excitement is about

I just learned about GalCiv, and the info on GalCiv.com is limited. Please tell me what hot and what is not about this game. I've just dealt with the huge disappointment of MOO3, I can't buy yet another game only to toss it out.

1. Does planet production have to be micromanaged to the same extent as in Moo2 and Civ3? If so, how do you deal with huge empires?

2. I like the idea of random events that help give the feeling of an unfolding story, but how does that actually work in terms of gameplay?

3. Exactly what do you like and dislike about battle?

4. Anything else you like and dislike about the game!
692 views 21 replies
Reply #1 Top
Hi augusten!

1. You can micromanage as much as you want, but you also have 3 different govenors that can have their own customized build lists. The build list changes depending on which research is completed and in what order. But it's pretty easy to implement. You can even tell the military globally to switch from colony ships to start producing battleships or anything else you want.

2. The random events are what keeps the game fresh, I've been playing almost every day for 6 months and new things creep up all the time and you go wow, or sometimes ouch. You never know how the U.P. is going to vote on an issue, It's determined by all the races. And if the a.i really hates you they'll vote differently than you just in spite :D There are also other events such as pirates, space monsters, deadly virus's, evil planets, planets defecting, etc.

3. Look out, when you're on the giagantic map 24 x 24 sectors. You could be focusing on hitting on particular area and the a.i's is meanwhile invading one of your planets you thought he'd never show up at. The a.i. can kick your butt if you're not carefull.

4. Basically it's now my game of choice, I like pitting myself against an a.i. that is smart, It's not like he's sitting there waiting for you to cream him. He's also smart about how he colonizes and how he manages his economy, and morale.

I can say that in all the games that i have played (31 submitted to the metaverse) that i've never had any game feel like i've played it before. And with Stardock doing updates sfter the game is out, means it will be fresh for a long long time. I should also point out that when i said the a.i hates you it feels like a living/breathing alien is in the computer, kicking my butt across the galaxy :D

hope this helps

rich
Reply #2 Top
"if the a.i really hates you they'll vote differently than you just in spite"

"There are also other events such as pirates, ***space monsters***, deadly virus's, evil planets, planets defecting, etc."

" I like pitting myself against an a.i. that is smart, It's not like he's sitting there waiting for you to cream him. "

" the a.i hates you it feels like a living/breathing alien is in the computer, kicking my butt across the galaxy "

Looks like I found everything I really wanted in Moo3 here in Galciv.. how about renaming planets? LOL
Reply #3 Top
"How about renaming planets?"

You can rename Star Systems. The planets then have names like Star_System_X I, Star_System_X II etc.

Asmodean
Reply #6 Top
Louie, thanks a bunch. Great info.
Reply #8 Top
1. Yes. Governors help, but in the end I'm the kind of guy who doesn't mind sifting through a billion planet screend each turn, so I don't use them that much.

2. It's just like it sounds. Random. You can play for hours without getting one, or you could play for 20 minutes and get 10. They are entertaining though.

3. I like how simple it is. I dislike how much better the AIs are at it than me, but really, that's a good thing.

4. The thing I really like is the diplomacy. This is the first game where the computer doesn't seem purely reactionary... not only will it interact realistically with the player, but with the other AIs as well. The thing I'm not such a big fan of (and the reason I'm still going to eventually buy MoO3) is that you always have to be the humans. The good/evil thing kinda makes up for this, but I like my space strategy games to feature selectable alien empires that are actually different from each other.
Reply #9 Top
You can also name individual ships and we will be making it so that you can rename individual planets. as well (you can rename the stars as was mentioned).

You can also name each civilization whatever you'd like to call them.
Reply #10 Top
The fun in Gal Civ is that each game really and truly plays completely differently. It doesn't get stale.
Reply #11 Top
This is a really great turn based strategy game, high replayability, free bonus and expansion packs every 2-3 months for at least the next year, a really awesome AI (for the opposing races), a very addicting game, a very intuitive user interface (not totally, but what is), great depth at the top, lots of surprises that show up just often enough to keep you guessing, etc. etc. etc..
Reply #12 Top
It looks like Augusten is the first of the hords of people who are going to turn away from MOO3 and come to Galciv. ;)
Reply #13 Top
I wonder if this site's traffic has gone up since moo3 came out. I am annoyed at Stardock for dealying GalCiv for MOO 3.
Reply #14 Top
Consider me another victim of MOO3 disappointment (putting it kindly).

I guess I should have expected the worst, because I have a demonstrable history: There has always been an inverse relationship between the quality of a game and the level of anticipation with which I awaited its release.

Examples: Outpost, Ascendency, and now MOO3.

Now, I'm not saying that MOO3 is as anywhere near as bad as Outpost (which I officially nominate for "worst game ever released") OR Ascendency. But it does deserve mention in the same sentence, if only due to my personal level of disappointment in relationship to the hype surrounding the product.

A rarer example which proves that anticipation and final quality may be inversely related: System Shock (the first one). This title seemed to hide under the radar. I had never heard of it until I found it in a discount bin a number of years ago. I absolutely loved the game - it simply sucked me in, and the enjoyment I derived from it, and the feeling of accomplishment when I completed it, remain a highlight of my PC gaming "career".

I'll do you all a favor and try not to hold out much hope for Galciv (but I won't promise not to try it). :D
Reply #15 Top
I've been in gaming since the early 80s, and this is the 'good stuff' right here.........
Reply #16 Top

I'm also a victem of moo3. this looks like its fresh and most importantly designed to be fun. My only regret is that I can't play it.. now.. I'de pay 70 dollars to get my hands on this baby right now if I could
Reply #17 Top

Cause i'm going to uhm.. be off this whole week from work. pulled a back muscle real good. Man i'm gonna be bored.
Reply #18 Top
I'd never heard/bothered with games like this before... what's 4x mean, anyway? But, I have played Civilization and this sounds like a cross between that and a game that makes sense. All the good parts of Civ but in space, with new stuff! Tell me if I'm wrong, but that's my interpretation of how gameplay would be. I hope it is, but with added stuff like UP and great AI! AI isn't a big thing for me, though, 'cuz I'm horrible at games. Doh. Maybe a turn based game is what I need so I have time to think...
Reply #19 Top
Hi Jythier

think of chess but with battleships :D

Joloven
it's only 24 or 25 days away (depending on where in the world you are :) )

sorry about your back


rich
Reply #20 Top
I'd pay $70 to play it now. If it's not what I want then I'll have wasted a month of my life pining for a game I didn't even like... I have faith in Stardock though. They did Corporate Machine and I loved that. Of course, I got it as a Christmas gift... sister had $3 and asked if there was anything she could get me for that, and I was like, "Well, there is a $3 game I've had my eye on..." Political Machine sounds like it will be neat, and Stellar Frontier is awesome. So I'll just wait for GalCiv to be downloadable before I sign up. Sigh.

Also, I always lose when I play chess. ><

I'm already planning how I'd approach my first game... Is it possible to get everyone to be on good terms with you?
Reply #21 Top
You can set them to all be good or something like that... It still doesn't guaranty you that they will like you =P