Strange war game - overkill unit

In my third game, I had my explorer ship (eh whatsitcalled, the one that can explore all the objects) run around the galaxy, collecting mostly powerups.
This resulted in the ship being a "super ship". Now, I'm not complaining, but...
It had 11 in attack and 58 in defense, and abour 120 hp.
It singlehandedly defeated three empires, with them throwing EVERYTHING they had at my foremost planet, and every single ship they sent being destroyed. About 3-6 ships per round, without a scracth to my ship??
Gameplay balance is a little out of depth here :-)

Another thing... is it impossible to have a game without going to war with almost every single species?
Everyone was out to get me at the end.
My belief was, after reading on the website here, that technological victory was possible - NAH - not when I had to make ships every round to stay even.

seems like a great game though, but still needs some balancing.

Perhaps - no that is for another thread ;-)

/Flemming Madsen
VP Lidium
www.lidiumonline.com
195 views 9 replies
Reply #1 Top
Flemming,

Many of us ARE succeding with tech, cultural, and economic victories, most often without any attacks from the other races. It sounds as if you were not aggresive enough in your empire expansion and development from the beginning of the game.
Reply #2 Top
hmm, so the reason they attack can be because militarily I'm weak?

btw, ever had a ship like that? With 50 in defense?
Reply #3 Top
Flemming,

Jack's right.

I hardley ever have a war. If you balance development with toughness - decent fleeet, planetary defenses etc and also do not act aggressively towards other races, then they will leave you alone. Lower AI settings (around dumb, verage) are less likely to pro-actively attack you.

Also if you become 'evil' then you are more likely to pee them off and they will come for you.

I would guess that the Influence victory is the most common at the moment in Beta4b from what I experience and read. Technology victories are achievable as well - particularly now that I understand some additional tech victory triggers are implemented.

The mega-exploration vessels are typical, if you play as a war race tehy are even more powerful and if you research war techs moreso again. However in recent beta's I haven't noticed them dominate a game to the extent you indicate. I am surprised you won a game with one on its own, were you playing a fairly small Galaxy?

S
Reply #4 Top
You people ignore the most important issue here: a single ship that can defeat the fleets of 3 empires. That shouldn't be possible at all, it's completely unrealistic and it ruins the game's military aspect. Superships are a side effect of current battle system.

Current battle system needs to be changed to fix that problem. I won't propose any ideas, cause Stardock won't accept anything that comes from me. heh
I just HOPE, and PRAY, they don't close their eyes on military side of the game. Just cause the game doesn't focus on military, doesn't mean it's okay to keep a crappy combat system and AI that has no idea how to fight a war. Without good military aspects, other game aspects are undermined.

Reply #5 Top
'You people ignore the most important issue here: a single ship that can defeat the fleets of 3 empires. That shouldn't be possible at all, it's completely unrealistic and it ruins the game's military aspect. Superships are a side effect of current battle system.'

And you seem to be doing a similar amount of ignoring yourself. 11 attack 50 def isn't really that much. A mid-range ship at level 4 or so should have stats around those numbers. High end ships outpace that without a single experience point.

The AI does have some minor problems as far as strategy goes, but that's the whole idea behind the Metaverse. The AI learns from the players who send in their scores.
Reply #6 Top
Denis-

you said:

'You people ignore the most important issue here: a single ship that can defeat the fleets of 3 empires. That shouldn't be possible at all, it's completely unrealistic and it ruins the game's military aspect. Superships are a side effect of current battle system. '

I said:
The mega-exploration vessels are typical, if you play as a war race tehy are even more powerful and if you research war techs moreso again. However in recent beta's I haven't noticed them dominate a game to the extent you indicate. I am surprised you won a game with one on its own, were you playing a fairly small Galaxy?

who's ignoring what? I also asked a question to take it forward. BTW my name is Steve.
Reply #7 Top
steve,

eh, I'm confused as to who Denis is right now, but it was me that had "Supervessel" :-)
I didn't actually complete the game (it crashed in diplomacy) but was at war with three empires.
My single vessel was guarding a planet they all attacked (they attack whats in front of them, appearently, instead of going to the weakest) and in the end they all capitulated, asking for peace.
The supervessel was the explorer ship which got all the powerups - one could perhaps think if limiting the amount of "power-ups" one ship can take?
Reply #8 Top
Flemming

Thanks. It seems to me that orbiing defending ships have a defensive bonus, I will have to ask about this. Additionally, planets repair ships in orbit, so if it was a good planet they would repair it quite quckly.

It is worrying that the AI didn't go off and attack another one of your planets elsewhere - it usually happens to me! ;)

It may be that they didn't give up entirely due to losing all them ships, it may have been for a combination of reasons - I wonder what makes a race decide to stop a war asd sue for pease as in this case.

i would be very interesed in a Stardocker's comment on this if uyou guys have time :)

s
Reply #9 Top
Steve,
well I imagine that after each race had thrown about 2-5 ships against me for more than 20 turns (I believe that was the number, but can't be sure), meaning that they lost between 20-100 ships, they figured I was to strong. Perhaps my military rating got higher than theirs because of their loss of ships?

About the singlemindness, it's to be said that all my remaining planets where in a 2x2 quadrants area,in the north western corner, and this planet was at the south western point, forming perhaps some sort of entry point to the rest of the planets?

Dunno, but I would love to see a Stardockers comment on this as well.