Support Ship?

Is it possible to add some sort of "Support vessel" in the game, a ship that can for example travel with a fleet and add additional defense or shield capacity (generators aboard ship produes energy wich it then can reinforce the fleets shields with), if it is, then you could also add some sort of counter-measure ship wich neutralizes the energy beam from the support vessel. These kind of ships could add to the strategy involving ship combat. Also, is carrier a feature?
I know there is no time for this now as the game has gone gold, but perhaps in a patch..
It would also be fun to have som kind of moveable shipyard wich can construct vessels far out in space and act as a "refueling depot" for the fleet.
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Reply #1 Top
Hi Nidaros!

That's not a bad idea at all :) sort of a high speed
terror star without the terror, with less defensive and military points than a starbase.

the other option is if you are going to fight a lot in a certain sector is to build up a star based, maxed out on military and defensive modules

rich
Reply #2 Top
Nidaros,

Somewhere in this forum Brad (Frogboy) has posted a list of features for the next two updates and says he has collected a lot more from us. I know he will look at this idea (he has for the rest of us every time) and consider it.

Midnight Louie,

That is what I am doing right now in my current game: build a terror star with maxed out attack, defense, and cultural upgrades. I already have two, and the effect of the cultural upgrade only takes a turn or three from the time the terror star enters the sector
Reply #3 Top
To expand on Nidaros's last point about the mobile shipyard thingie, it would be great if it also accelerated repair of Ships and Starbases.
Reply #4 Top
Actually, the support vessel could maybe be built in 2 or three steps, like a starbase, you could choose what kind of modules it would be on it, for example shield restorer, or repair ship, or perhaps even a command module wich would enhance the tactical advantage in battle..
Reply #5 Top
luck_jack !
i've been doing it it the last couple of games. it also depends dorectly on the amount of people in the other races systems, maxed out culture on one terror star and it wasn't enought to get 1 planet to defect 130b people on that sucker. Built another one and broke it's back they came over to the white side. I have another post about this ....found it... here it is

well the other day the yor and i were in my new hottub i just installed it in my new TERROR star (auto warp, power steering, power windows, ulta stomping deathray with extra crispy and crumble settings, defenses maxed out and cultural maximizing at 500+% ) and we went cruising thru the drengin hood and guess what happened? The planet wardell decided to leave and join the white side (i don't think they have a TM for that unless it's for toliet paper) Had a lot of fun with them again.

the white side thing was about deathstarsTM and TERROR stars so the whites side is a hehe at star wars.


rich


Reply #7 Top
How about a ship that supports freighters?
Reply #8 Top
'Is it possible to add some sort of "Support vessel" in the game'

One thing that was mentioned several months back as a 1.x improvement was fleet flagship type vessels, which would do things along this line.

Alot of 'support vessel' stuff is already implemented as starbase modules, as well.