4B bug report
from
Stardock Forums
I've just noticed a few bugs in 4B:
-when you buy multiple productions on a planet, if you buy a race-unique or galaxy-unique item, it will still be in the production queue on other planets, even next turn if it is not the last item bough in the spending spree. (i.e. if you buy a galactic wonder then a fusion plant on the same turn, on the same planet, the galactic wonder will still be on the production queue on other planets on the next turn, but not if you buy the fusion plant first then the galactic wonder. Also means you can't buy two galactic wonder on the same planet on the same turn.)
-There seems to be an endless loop somewhere in the code, as it occured 4 times in a single new game under 4B that the game simply stalled there for several minutes with the turn button not reverting to "turn". Using the process manager, I've killed galciv (yes, it was still in the 90+ cpu usage). Restored from last autosave, but still frustrating.
-Still had a problem where the ship info part of the GUI was corrupted (the guy stating something with the sentry and guard buttons overlayed), ship takins orders but moving only when you end your turn. save/load resolved the problem, but still frustrating.
As a feature that could be added, what about a screen which stated where are the galactic wonders (similar to the civ serie screen)
the game is looking nicer and nicer!!!
-when you buy multiple productions on a planet, if you buy a race-unique or galaxy-unique item, it will still be in the production queue on other planets, even next turn if it is not the last item bough in the spending spree. (i.e. if you buy a galactic wonder then a fusion plant on the same turn, on the same planet, the galactic wonder will still be on the production queue on other planets on the next turn, but not if you buy the fusion plant first then the galactic wonder. Also means you can't buy two galactic wonder on the same planet on the same turn.)
-There seems to be an endless loop somewhere in the code, as it occured 4 times in a single new game under 4B that the game simply stalled there for several minutes with the turn button not reverting to "turn". Using the process manager, I've killed galciv (yes, it was still in the 90+ cpu usage). Restored from last autosave, but still frustrating.
-Still had a problem where the ship info part of the GUI was corrupted (the guy stating something with the sentry and guard buttons overlayed), ship takins orders but moving only when you end your turn. save/load resolved the problem, but still frustrating.
As a feature that could be added, what about a screen which stated where are the galactic wonders (similar to the civ serie screen)
the game is looking nicer and nicer!!!