hulls available

ok i have the new ship size tech showing the gigantic components
but it still isn't show up on the hulls available
4,528 views 8 replies
Reply #1 Top
ok i have the new ship size tech showing the gigantic components
but it still isn't show up on the hulls available


The hull techs unlock new hulls not components.  
Reply #2 Top
in the game the techs for hulls has a list of components tiny to huge depending on which one it is
Reply #3 Top
The thing that is probably stopping you from doing what you want is this:

The game only allows 6 hull type categories.

I noticed with the hull system mod, Kryo has an xml file which defines a hard point hull for each of the 6 types and sets the Category of each to 'Blank'. This has an effect of replacing the Tiny category with the Blank category.

I did not like that, so I changed the hard point hulls to their respective original categories; the Tiny category returned, and then each hull type had a Blank Hull from Kryo's mod.



Adding a tech for Gigantic Hulls is only one step, by the way. Having the tech will unlock hulls which have their Category set to Gigantic, but it will not create the Gigantic tab in the ship builder. There have to be hulls defined elsewhere (like in GC2Types.xml) that have that property as well.

And once you do that, one of the other types of hulls will lose its tab. The ships will still show up in the main list, but not in a separate category tab.
Reply #4 Top
this is what i put in the gc2 and i copied the one above it


you will have to put in the headings i am not sure how to do that here sorry

Hull Name="HugeHull0">
DisplayName>Huge
Description>Huge Hulls are for those mega ships. A Huge Hulled ship is over 3,000 meters long. They require 6 logistics points to coordinate so few fleets will have more than one of these. This would be the flag ship of your empire.














i also had the thumbnail set at gigantic-0 too
Reply #5 Top
What else did you do besides that?

Just doing that won't do a thing in the game, aside from possibly generating an error in the debug file.

Did you put a model in the gfx\models folder called Gigantic_0.x, or a tech called 'Gigantic Scale Building' in TechTree.xml?
Reply #6 Top
i have the tech don't know how to do the model
Reply #7 Top
Well, what you have shown so far is not even having the tech. You changed some of the wording for a hull description in the GC2Types.xml file.

And you did it incorrectly, to say the least.

If you copy the code section into Notepad and use the Edit-Replace function to change all the < to [ and all the > to ], you can copy and paste it in to the reply.

Then it looks like this:

[Hull Name="HugeHull2"]
[DisplayName]Huge[/DisplayName]
[Description]Huge Hulls are for those mega ships. A Huge Hulled ship is over 3,000 meters long. They require 6 logistics points to coordinate so few fleets will have more than one of these. This would be the flag ship of your empire.[/Description]
[Cost]160[/Cost]
[Size]80[/Size]
[SensorRange]4[/SensorRange]
[HP]50[/HP]
[Model]Huge_2[/Model]
[Thumbnail]Huge_2[/Thumbnail]
[Speed]1[/Speed]
[Category]Huge[/Category]
[Logistics]8[/Logistics]
[Tech_Requirement]Massive Scale Building[/Tech_Requirement]
[/Hull]

Using this example, changing it to a Gigantic would look something like this:

[Hull Name="GiganticHull0"]
[DisplayName]Gigantic[/DisplayName]
[Description]Gigantic Hulls are for those supermega ships. A Gigantic Hulled ship is over 10,000 meters long. They require 10 logistics points to coordinate so few fleets will have more than one of these. This would be the ultimate flag ship for your empire.[/Description]
[Cost]300[/Cost]
[Size]160[/Size]
[SensorRange]4[/SensorRange]
[HP]120[/HP]
[Model]Huge_2[/Model]
[Thumbnail]Huge_2[/Thumbnail]
[Speed]1[/Speed]
[Category]Gigantic[/Category]
[Logistics]10[/Logistics]
[Tech_Requirement]Gigantic Scale Building[/Tech_Requirement]
[/Hull]


If you do it with the original entry then that particular ship will move over to the Gigantic category. If you copy, paste and modify the section you will have the same ship model being used for two different category hulls, and it will show up in both lists, each with their respective capabilities.

But, like I said before, if Gigantic does show up with its own tab one of the others will be squeezed out.

You also need an associated Gigantic Scale Building tech defined in TechTree.xml.

In TechTree.xml you would have something similar to this added:

[Logistics ID="Gigantic Scale Building"]
[DisplayName]Gigantic Scale Building[/DisplayName]
[Cost]3500[/Cost]
[Description]Allows us to begin construction of Gigantic hulled starships.[/Description]
[Details]Gigantic hulled ships are the latest engineering masterpiece to come from our scientists. A subspace field helps hold the ship together and they can really take a beating in a fight.[/Details]
[Requires]Large Scale Building[/Requires]
[Category]Hull[/Category]
[Model]lrgbuilding0[/Model]
[AIValue]50[/AIValue]
[/Logistics]

Correct spelling and syntax are extremely important, so don't make the mistake of replacing an underscore with a dash like you did in the last line of post #4. And don't change or add pointers to models and thumbnails that do not exist.


Modeling ships is another ball of wax altogether. It requires both the correct programs and the required skills. There are ships available for download that can be used, though.
Reply #8 Top
i did find one mistake in my tech i had put gigantic in place of hull in catagory

after fixing that mistake it worked and making both thumbnail and modal the same