GalCiv Beta 4C

-Dozens of new United Planet's Issues
-Aliens Smarter now when Voting in UP
-Fixed Minor Races screen CDT
-Fixed Planet Details CDT
-Fixed errors and cleaned up the End Game Screen
-Fixed Map-Dragging bug where, after a popup, game would think player was dragging even if they wern't
-CDT when some aliens were turned off
-Added "First Time in Debt" Message
-AI updates
-Drengin significantly different in strategy
-Various tweaks to improve game flow.
-Tech slightly easier to research
599 views 24 replies
Reply #2 Top
United Planets has a new issue: Galactic Prison.
When it came up on my screen, one of the sentences reads: "By having a single location to keep individuals jailed, the planet housing the Prison will also see a 50 1889999401ncrease in production.."
Reply #3 Top
frogboy, i'm going to make a windowblind theme jsut for master lame (brison bars, with big mouths) haha just kidding
Reply #4 Top
Ah, another text display issue... that, along with the governors, should be easilly fixed.
Reply #5 Top
I think this is the best yet.

I been playing all evening after all who who need more than 4 hours sleep , The game did not slow down and I am playing giantic galaxy with lots of planets and ships.

I did notice Governor is not working and something else that seems weird.

Build a Colony in a system population is "O", then build a colony ship. The colony ship appears overlayed on top of the system.

A question about the "string not found" when hovering over the round button under the build button. What are the plans for this button ?
Reply #6 Top
when this happens: http://64.60.177.194/pic/glitch.png
then the game's "take me to next ship" function stops working also. So when player presses "tab" or "space", the game doesn't change selected ship. Ships in autopilot stop moving.
Reply #7 Top
-Added "First Time in Debt" Message

I don't have a screen shot or anything for this but I had around 2500 bc in store and making 50-60 a turn and got the message... it said it stopped all social and military productions but nothing happend.
Reply #8 Top
The dome event still has "interfear".

There's weirdness in the Earthworms Event. I colonized a Class 16, got the worms, took the good choice at -19 %. (100% -19%) x 18 = 12.96, so I expected a Class 13, not a Class 12. So there's a rounding problem somewhere. (Actually, I'd do it the other way - figure out the planet class *first* and then display the appropriate percentage on the screen.

Since nobody wants a Class 12, I then destroyed the colony. That turned the planet back to a Class 16. I'm going to try and colonize it again.

And this is just taste, but I think Constructors got a whole lot uglier in 4C vs. 4B
Reply #9 Top
"And this is just taste, but I think Constructors got a whole lot uglier in 4C vs. 4B" - haha that gonna break the heart of the art department
Reply #10 Top
If I recolonize the planet, it reverts to a Class 12. So the error seems to be in the display of the planet as a 16.
Reply #11 Top
here's a weird thing:

I had a well developed star base on "research" resource. It was giving me +60% research. I saved the game, reloaded, and the resource was gone. All the resource harvesting modules were gone also. What can possibly cause this?
Reply #12 Top
They put it special code just for you Master Lame :) ;)
Reply #13 Top
The resource vanishing bug has been around for a while but it's pretty hard to locate. Master Lame, send your save file to stardock. It may help them fix the bug,

Paul.
Reply #14 Top
not "for me", but "because of me"! I'm happy to make a difference, I know it's for the greater good
Reply #15 Top
Master Lame, in the old times they were saying:
"more enemies, more honors".

Today it's no more that tale ...because they are all death... LOL
Reply #17 Top
'I colonized a Class 16, got the worms, took the good choice at -19 %. (100% -19%) x 18 = 12.96, so I expected a Class 13, not a Class 12. So there's a rounding problem somewhere.'

The game rounds down. That seems to be true just about everywhere. Given that it's been brought up before, I would imagine that it is intentional.

Incidentally, Soil Enhancement, Habitat Improvement, and Terraforming still figure off the original class 18, and that planet would have had a final class of 27 (if the -19% you quoted is correct, as your math is accurate for -29%, not -19%).
Reply #18 Top
I remember someone [Lucky Jack?] posted a long list of misspellings, but I don't think this was on it. In the description of "Star Democracy," the word "populous" needs to be changed to "populace."
Reply #19 Top
Regards rounding errors: when it comes to planet class (and many other things in GC?) rounding is not done. It is stricktly truncation. So, 12.96 = 12. I reached a deaf ear when I mentioned it in the early beta.
Reply #20 Top
Arturus,

I think the "18" in TJL1's post is a typo. He uses "16" everywhere else in the post.
Reply #21 Top
Err... So it was. And actually, I misstated Terraforming's bonus too. >.<

Correcting my mistakes, that would be a final class of 19, which isn't anywhere near as impressive anymore.
Reply #22 Top
Yup, I made a typo.

That said, I think that the second best fix would be to round, not truncate. The best fix would be to select the planet class you'll end up with first (on events), and then calculate the percentages accordingly. That way, -19% really means -19%, not -25%.
Reply #23 Top
'That way, -19% really means -19%, not -25%.'

Even truncating, the difference is still important. When you start building improvements, that extra 6% can, and in your particular example, does, resurface.
Reply #24 Top
"That said, I think that the second best fix would be to round, not truncate."

I agree, but I guess Stardock does not. And I think I know why. Try building a soil enhancement on a class 5 planet. (So who would buikl on a class 5 planet anyway? I would if the conditions demanded it.) With rounding this would give 5*1.1 = 5.5 -> rounded to 6. Now build a habitat improvement on that same planet. This give 5*1.2 = 6. This is no improvement at all, and is likely to raise many complaints "Soil enhancement raised the class, so why didn't habitat improvement?". I guess it makes it easier to avoid this issue by not rounding.