Mentioned Before, but any progress towards use of <15 Planets?
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Stardock Forums
I know this has been mentioned in previous posts, but I was wondering if any of it made it into the Release Version (or Bonus Pack).
Several ideas had been mentioned for using the uninhabitable planets, like:
1. Setting up Mining Colonies that would aid the production of planets in that system/sector
2. Have additional resources that could reside (hidden) in crappy planets. Mining these planets could unearth a new resource that aids Military, Economy, Influence, Trade, etc.
3. Working with the suggestions above, maybe a ship that is an archeological/geological surveyor, that will examine crappy planets to see if they have any use. Random events could be worked in to find messages from the PreCursors, or a new resource (above) or even cause the release of a noxious chemical that poisons much of the system/sector (to add balance).
These could add a dimension to the game, and also give your big planets something to build late in the game when they churn out constructors every turn and become annoying. It could also make controlling systems where there are no yellow/purple stars more important (coupled with a UP proposal that you can only survey planets in your sectors). There are usually plenty of sub-15 class planets to explore, and find new stuff to do, at least to me, is my favorite part of the game.
-Dave
Several ideas had been mentioned for using the uninhabitable planets, like:
1. Setting up Mining Colonies that would aid the production of planets in that system/sector
2. Have additional resources that could reside (hidden) in crappy planets. Mining these planets could unearth a new resource that aids Military, Economy, Influence, Trade, etc.
3. Working with the suggestions above, maybe a ship that is an archeological/geological surveyor, that will examine crappy planets to see if they have any use. Random events could be worked in to find messages from the PreCursors, or a new resource (above) or even cause the release of a noxious chemical that poisons much of the system/sector (to add balance).
These could add a dimension to the game, and also give your big planets something to build late in the game when they churn out constructors every turn and become annoying. It could also make controlling systems where there are no yellow/purple stars more important (coupled with a UP proposal that you can only survey planets in your sectors). There are usually plenty of sub-15 class planets to explore, and find new stuff to do, at least to me, is my favorite part of the game.
-Dave