Thoughts on technology in GalCiv
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Stardock Forums
It'd be nice to have a greater number of tech advances that result in more substantive changes/additions to the gameplay. Most techs now simply give bonuses to some statistic (or allow you to build something that gives those bonuses), instead of affecting gameplay in a more hands-on way. For example, when I saw "Transporters" (or "Teleporters" - I don't remember which) come up on the tech tree, I thought researching that might lead to ships being able to teleport from one planet to the next (I think moo2 did this) or to some other cool use - instead, researching "Transporters" does nothing but boost morale 10%, or something along those lines. Another example would be with "Star Creation" - it would be neat if researching that line of tech actually resulted in being able to plop down star systems around the galaxy.
I just recently played my first game where I went through the entire tech tree, and I was a little disappointed that advanced researching didn't really give me a whole lot extra to do (particularly towards the end of the tech tree, I started becoming very aware that nearly all of the techs just gave statistic bonuses, instead of introducing a new *something* that I could do in the game).
It'd be nice to have more tech advances that result in something beyond a bonus or new ship type (the ability to create terror stars is probably one example already in the game of what I'm talking about - where a technology advance introduces the ability to interact with the game universe in a totally new way).
What do you guys think about this?
sunac
(Disclaimer: These comments are based on the BETA version I have been playing, which is likely several months old - so my comments may be out-of-date. And even if this Beta version were the final, I would still highly recommend it to anyone interested in these types of games.)
I just recently played my first game where I went through the entire tech tree, and I was a little disappointed that advanced researching didn't really give me a whole lot extra to do (particularly towards the end of the tech tree, I started becoming very aware that nearly all of the techs just gave statistic bonuses, instead of introducing a new *something* that I could do in the game).
It'd be nice to have more tech advances that result in something beyond a bonus or new ship type (the ability to create terror stars is probably one example already in the game of what I'm talking about - where a technology advance introduces the ability to interact with the game universe in a totally new way).
What do you guys think about this?
sunac
(Disclaimer: These comments are based on the BETA version I have been playing, which is likely several months old - so my comments may be out-of-date. And even if this Beta version were the final, I would still highly recommend it to anyone interested in these types of games.)