News events
from
Stardock Forums
Instead of having to look in the diplomacy screen every turn to see what is going on with your neighbors, these news event should be added to give the game a more involved feel.
1.) Any time a major or minor civ goes to war a news event should pop up to let you know.
2.) Any time a major or minor civ ends a war a news event should pop up.
3.)If any civilization is down to one system and an ivading fleet is heading for that system, a news event should let you know. Perhaps it would read, " empire appears to be sending an invasion fleet to , this colony is the last stronghold belonging to the civilization. If it falls their civilization will be wiped out.
This third news event would be helpful in allowing you to defend that planet if they were an ally or if you traded with them, or for other reasons.
4.)A news event should pop up every time a civilization has been destroyed.
5.)A news event should pop up every time a planet gets invaded by any civ, major or minor, regardless of whether the invasion was successful or not.
I realize these news events could occur quite frequently in a game, therefor have filters that would allow you to choose which of these news events you want reported. Of course they wouldn't pop up randomly while the computer is making its decisions, just at the beggining of every turn.
Do you think these options might be viable for a patch or an expansion?
1.) Any time a major or minor civ goes to war a news event should pop up to let you know.
2.) Any time a major or minor civ ends a war a news event should pop up.
3.)If any civilization is down to one system and an ivading fleet is heading for that system, a news event should let you know. Perhaps it would read, " empire appears to be sending an invasion fleet to , this colony is the last stronghold belonging to the civilization. If it falls their civilization will be wiped out.
This third news event would be helpful in allowing you to defend that planet if they were an ally or if you traded with them, or for other reasons.
4.)A news event should pop up every time a civilization has been destroyed.
5.)A news event should pop up every time a planet gets invaded by any civ, major or minor, regardless of whether the invasion was successful or not.
I realize these news events could occur quite frequently in a game, therefor have filters that would allow you to choose which of these news events you want reported. Of course they wouldn't pop up randomly while the computer is making its decisions, just at the beggining of every turn.
Do you think these options might be viable for a patch or an expansion?