Why not do this instead?

As I posted elsewhere, why not eliminate the ability or need to build more than one or two improvements? In all fairness it seems that the updates are usually aimed at nerfing or pumping certain buildings based on the strategies employed by the players. Maybe we shouldn't be able to build more than one or two stock markets or VR centers. The only buildings that one would think you should be able to build a lot of would be factories and research centers, and even at that there should be some sort of limit. What do you guys think? I realize that this would crash almost every strategy out there by limiting available buildings but seriously, would you ever happen upon a PQ25 planet with 20 stock exchanges on it? Yes, it is a game and is very much make believe, but this has always been something that I thought was just too "unrealistic" with this game. So again, what do all of you think? And please be gentle as I didn't post this to ruffle some of the veteran's feathers.
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Reply #1 Top
I don't see why a limit on markets would be logical. Consider Earth today. There are no less than a dozen different stock exchanges in operation, several of which run in the US alone. Dow Industrial, S&P, NASDAQ, Nikkei, London, Paris, Bonn, Beijing, Hong Kong, Moscow, Brasilia... In the early 90s after the Soviet collapse, almost every developed nation had a stock exchange until the global recession triggered by the 1992 Nikkei meltdown in Tokyo rendered a number of the upstarts insolvent. Most have rebounded nicely, and are humming right along.

There's nothing wrong with a planet becoming a massively diverse economic powerhouse.
Reply #2 Top
I like that line of reasoning. Stock exchanges mean that instead of focusing your economy on large-scale manufacturing or research you're letting the private sector invest in whatever makes the most money, hence the big boost to taxes.
Reply #3 Top
I don't see why a limit on markets would be logical



I am not saying that it is something that I would necessarily endorse, but it seems that the major gripe among the gamers in here usually is something along the order of nerfing certain buildings with the additional patches, i.e. the morale issues. So my thought was, since players manage to thwart the devs AI by using things like the stock markets the way they have, the devs "nerf" them. My point is that if the devs find the need to "nerf" then just eliminate the main reason it is having to be done... limit the number of available buildings allowed. That was the point I was making. Yes there are different stock exchanges... but for this game, is more than one per planet really necessary, especially if the given tactics allow for so called abuse, which prompts the devs to update and modify. I didn't read much in the way of more additional content for 1.4... it seems to be a bunch of "cleaning house" with regards to statistics. Sorry if I wasn't crystal clear on that, but it seems like a lot of you want to have your cake and eat it too and whenever someone voices an option, whether it makes sense or not, people totally dismiss it with the harumphs. It is okay to play devil's advocate every so often, but you can't do it continuously.
Reply #4 Top
I think it would be a lot easier to balance the game if the number of buildings were restricted, but I think it would reduce the number of choices available to players, and all planets would end up pretty much the same.

I can see advantages to both systems, but what I hope they change the use of tiles to build on. When you have hundreds of planets, you really need to queue up your improvements. It's a real click-fest selecting the tile you want and then double clicking the improvement.

Instead of having bonus tiles, there should be smaller, but global bonuses to buildings of the proper type. (i.e. instead of 30% manufacturing bonus tile, all factories produce +20% each.) Eliminate tiles altogether.