Ideas for small empire / technological advancement
from
Stardock Forums
One of the problems I often find with empire building games is that bigger is ALWAYS best. The primary reason for this is that there are no negatives for getting too big and just lots of benefits. Every extra planet increases your industry, research, social and military capabilities without exception. I would therefore like to suggest some modifications to this.
The one game I have recently played which treated this very well was Europa Universallis. This game is based on the late middle ages and had a number of ways of making empire building more realistic. Firstly as an empire got larger the religious and cultural differences within its borders could increase. Secondly research costs increased as empire expanded (all the empire needed to reach the next level). Thirdly war weariness was a serious threat to empire stability.
Now in Galciv some of these ideas could easily be implemented. I see no reason why colonies could eventually chage culture/ religion. The further away from the home planets the more likely. A large empire should therefore over time become multi cultural and require effort to remain stable. Failure to expend 'effort' could result in rebellions and independent colonies. Now how do we expend 'effort'? I'm not sure, but it sounds like an excellent application for the social projects. This whole concept could also be nicely tied into the democracy in the game. Any planet which changes religion or culture could therefore have different representives in the senate. THe more this occurs the more you have to pander to them and in a large empire it would be nearly impossible for you to control the senate.
The second suggestion is to do with research costs. While many research projects should be fixed cost, making larger empires (and thus increased research abilities) any social related or culture related research should not be. This particularly applies to anything like ascendance. It should be harder to convert everyone in a large multicultural empire to a higher level of being, not easier. More being advancements should also be added to take advantage of this. Maybe add a few advancements which give an extra tick to the tech bonus at the start. If you advance your whole population you could add an extra tick to any slider. The cost of advancement would be a fixed cost plus 25% of this for every planet you own. This would make small / technology focussed empires a viable option in the game. A large empire could never research these human advancements (consider them genetic engineering or spiritual advancement)
The third addition I would like to see is weariness in the population. This would affect moral. It should be applied empire wide to long wars (assuming they were started by you), but more interestingly it should be applied on a planet by planet level depending on individual factors. These would be related to the culture / religion / party affiliation of a planet. The most obvious of these is a moral drop when a non-friendly culture / party is in control of the senate. This addition in connection with the culture / religion addition would really make the senate an important an crucial aspect of controlling large empires. A small empire would have much less cultural diversity and hence be easier to control (but at a cost of fewer industry, research, social and military facilities)
Do let me know what you think of these ideas.
paul.
The one game I have recently played which treated this very well was Europa Universallis. This game is based on the late middle ages and had a number of ways of making empire building more realistic. Firstly as an empire got larger the religious and cultural differences within its borders could increase. Secondly research costs increased as empire expanded (all the empire needed to reach the next level). Thirdly war weariness was a serious threat to empire stability.
Now in Galciv some of these ideas could easily be implemented. I see no reason why colonies could eventually chage culture/ religion. The further away from the home planets the more likely. A large empire should therefore over time become multi cultural and require effort to remain stable. Failure to expend 'effort' could result in rebellions and independent colonies. Now how do we expend 'effort'? I'm not sure, but it sounds like an excellent application for the social projects. This whole concept could also be nicely tied into the democracy in the game. Any planet which changes religion or culture could therefore have different representives in the senate. THe more this occurs the more you have to pander to them and in a large empire it would be nearly impossible for you to control the senate.
The second suggestion is to do with research costs. While many research projects should be fixed cost, making larger empires (and thus increased research abilities) any social related or culture related research should not be. This particularly applies to anything like ascendance. It should be harder to convert everyone in a large multicultural empire to a higher level of being, not easier. More being advancements should also be added to take advantage of this. Maybe add a few advancements which give an extra tick to the tech bonus at the start. If you advance your whole population you could add an extra tick to any slider. The cost of advancement would be a fixed cost plus 25% of this for every planet you own. This would make small / technology focussed empires a viable option in the game. A large empire could never research these human advancements (consider them genetic engineering or spiritual advancement)
The third addition I would like to see is weariness in the population. This would affect moral. It should be applied empire wide to long wars (assuming they were started by you), but more interestingly it should be applied on a planet by planet level depending on individual factors. These would be related to the culture / religion / party affiliation of a planet. The most obvious of these is a moral drop when a non-friendly culture / party is in control of the senate. This addition in connection with the culture / religion addition would really make the senate an important an crucial aspect of controlling large empires. A small empire would have much less cultural diversity and hence be easier to control (but at a cost of fewer industry, research, social and military facilities)
Do let me know what you think of these ideas.
paul.