Who's Got A Good Drengin Strategy?

Hey! I've played about 10 games, most as Drengin since I like to conquer. I'm usually on Medium maps / Normal-Tough. I've noticed that unless you kick some butt fairly early, you will get ganged up on. In virtually every game, the Torians and Drath declare war on us poor Drengins quite early, and often the Iconians or Altarians join in. Even though I usually have one of the stronger civs, I'm in a constant battle against at least two civs at a time (sometimes four!!) and it wears me down slowly before I can get my civ cranked up. Also, though I would be open to alliances with either of the other baddies (the Yor or Korx or Thalans), they ALWAYS seem to be among the weaker civs and useless, and then get killed off themselves before I can ever team up with them.

I HAVE won most of these games, but only by building a strong military and preemptively blasting the Torians and Drath away fairly early. After that, the odds are ok. I'm usually strong enough to withstand a double attack from anyone later on.

Also, though I love to trade using freighters (the trade money is a lifesaver on a medium map with occasional planets), it is a waste half the time as the Council votes to limit trade routes to 2 for Evil races. I've taken to researching techs heavily and selling the non-military/non-diplomatic ones for cash to all the other civs. I rake in A LOT doing this.

Anyone else have any Drengin ideas?
7,392 views 6 replies
Reply #1 Top
Honestly, Playing Drengin I think is tuff because of the reasons you mentioned. Sure, being evil has it's advantages, but it is hard to cash in on them when you simply don't have the time to research xeno ethics because at any given time you are at war.

Something you could try is to ally or team with some other civs before the game starts, but even then often times your stuck fighting for them because they get war declared on them when you're simply not ready for war.

I normally play on painful, but if I'm Drengin I have to play on an easier level.
Reply #2 Top
Go with Good or neutral allignment. It may be espensive, (less so if you make G/N decisions) but it helps you stay out of that 4-on-1 fiasco. and when you choose Good, you get acsess to AWESOME defence techs. as for Neutral, all yellow/red/orange tiles are made green in one click! As for political parites, go with war party or Pacifists.
Reply #3 Top
Part of playing a game where the goal is to conquer is waging war creatively. Instead of declaring war, try to have an opponent declare war on you.
Reply #4 Top
I'm playing the Drengin right now but mainly as part of getting my racial medal. I'm not using the fact that I'm the Drengin dictate any major difference in the way I play.

Clearly, playing the Drengin pretty much forces you to be evil but I haven't seen much difference in playing the Drengin as when I played the Torian and went evil. In some sense playing evil is easy because you know right away who your enemies will be. It's important to get on the "good" side of a strong evil race early on. It's also good to have the strong evil races near you.

When evil I think you need to take a little more care in selecting your opponents and your starting position. I tend to want a little more elbow room in the initial placement if I know I'm going to go evil. Also I want to make sure I have strong evil races and I might leave out one of the strong good races.

Playing evil is a disavantage but it's more than compensated for by the Mind Control Center. The MCC is documented as causing planets to flip instantly, but actually gives a 100% civ wide economic bonus. When evil you need to go for this as soon as possible, this will help you fend off the early attacks.
Reply #5 Top
I agrre with the OP, I won as Dreng by taking out the Torians and geting Ally with Yor ASAP!!! I fought many wars (even a Fundamental rebellion) but I did find the psion beam and missle techs usefull to defeat the stubborn Arceans and Korx.