custom planets.xml usage removed from DA?

I'm haivng probelems creating a custom star system in DA, i've followed the normal procedure i would for GC2, but it always seems to name my home system the same as my race name, as well as the planets.... Any ideas?
23,908 views 8 replies
Reply #1 Top
The 'CustomDefault' entry in CustomPlanets.xml isn't actually used, so editing it won't do anything. If you look at the Custom Race definition, you'll see that it by default looks for 'Custom Star' (which isn't actually defined, so it uses a hardcoded default system of 10/4/0/0/0).

All you need to do is create a system definition where the Name attribute in the StarSystem tag matches the content of the HomeStar tag in the race definition, and the game should use it (unlike standard GC2, system-race matching is done by star name, not by the order they are in the file).
Reply #2 Top
All you need to do is create a system definition where the Name attribute in the StarSystem tag matches the content of the HomeStar tag in the race definition, and the game should use it (unlike standard GC2, system-race matching is done by star name, not by the order they are in the file).



so kryo did i have to do it this way ???



i`m using my own custom race and planets and i edit my custom race acornding to DA and put it in D:\Documents and Settings\NASTYTANG\My Documents\My Games\GC2DarkAvatar so it pick it up an i was able to load under custom race

i put my custom planet in D:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar\Mods\Stealth\Data

i made a mod folder there was not one when i installed DA i added SI Asteroid Field


SI is the home satr and SI II is home planet just look at the files good and you can see what needs added.
Reply #3 Top
Those locations are fine--so long as the actual content of your mod files are correct it should work.
Reply #4 Top
I'm having problems with customplanets.xml again. So let me just ask, is it NOT possible to create a solar system with just one planet? I.E the homeworld? By making an entry such as:

{StarSystem Name="CustomSystem"}
{DisplayName}CustomSystem{/DisplayName}
{Planet Name="CustomPlanet"}
{DisplayName}CustomPlanet{/DisplayName}
{Texture}gfx/planets/CustomPlanet.png{/Texture}
{RAWTerrain}CustomPlanet.raw{/RAWTerrain}
{TerrainPalette}CustomPalette{/TerrainPalette}
{PercentOfStarSize}0.75{/PercentOfStarSize}
{Class}15{/Class}
{/Planet}
{AsteroidField Name="CustomAsteroids"}
{DisplayName}CustomAsteroids{/DisplayName}
{Size}4{/Size}
{/AsteroidField}
{/StarSystem}
Reply #5 Top
It appears that the game fills out systems with class 0 planets automatically if there are less than five planets defined.
Reply #6 Top
(Senator)kryoDecember 7, 2006 16:18:14Reply #5It appears that the game fills out systems with class 0 planets automatically if there are less than five planets defined.


*childish voice* whyyyyyyyyy?

Seriously, what about variety? All system's can't be 5 planet systems right?
Reply #7 Top
Confirmed that it's not actually supposed to do that, so hopefully there'll be a fix in the future
Reply #8 Top
oh yay! i accidentally found a big bug! *squash*