Beta 2 Planetary Systems Bug (MAJOR BUG)

Just thought i'd let u guys know in case you want to correct it right away:

The definitions for the home solar systems for the Korath and Krynn were ommitted from customplanets.xml in this build (Beta 2).
1,810 views 4 replies
Reply #1 Top
Another "major" bug- since I haven't seen a response on it in 8 hours

Disable super abilities isn't working right now.

Reply #2 Top
Another "major" bug- since I haven't seen a response on it in 8 hours


The devs posted the new build just before going home for the weekend. Generally in cases like this it's not "officially" released until Monday, so please be patient waiting for responses until then.

Edit: spoke too soon, Frogboy just posted the announcement
Reply #3 Top
Well i just wanted to make sure u guys knew. Because the Krynn and Korath home systems can get messed up now. In one game the Krynn system was an identical copy to my home system, right down to the customized home planet, terrain color scheme, and planet image map.

And in another the Korath homeworld was a radioactive world! How'd that happen!? Guess we know why they look different than the regular drengi's.

On the bright side, however, you can now actually use a different name for yoru homestar and homeworld if you're making a custom home star system for your custom race.
Reply #4 Top
I have zero knowledge about this new beta, but did not korath "live" on toxic planets? So this might be intended feature. I for one would like races to have different type of home world. IE. Koraths main planet toxic and maybe Yor starting world could be barren.

This might be so alrdy, but I have a faint memory that all civilizations start with basic habitable planet?