Newbie game Q's
from
Stardock Forums
After my first few rounds of playing, I had a few questions on game mechanics:
1) Is there a way to set rally points for newly-created ships like the relocate feature in MOO2?
2) Can descriptions of improvements be found on the governor setup screen? Most times I need to go to a planet screen to read what the improvement is, then decide about its priority.
3) If the Military slider on the Military/Social/Research spending ratios screen is non-zero and I'm not building any ships, does this money actually get spent? Is it wasted?
4) On the Economy screen (with these sliders), there's a "total" amount spent on, say Military. Does this mean that I can have one planet build one thing very quickly or have several planets all build one thing simultaneously slowly? I.e. is the budget a single pool that is spread across all planets attempting to build ships?
5) What are typical populations for either colonizing or invading? (is there a good pop/troop ratio for invading?)
Thanks for any help!
1) Is there a way to set rally points for newly-created ships like the relocate feature in MOO2?
2) Can descriptions of improvements be found on the governor setup screen? Most times I need to go to a planet screen to read what the improvement is, then decide about its priority.
3) If the Military slider on the Military/Social/Research spending ratios screen is non-zero and I'm not building any ships, does this money actually get spent? Is it wasted?
4) On the Economy screen (with these sliders), there's a "total" amount spent on, say Military. Does this mean that I can have one planet build one thing very quickly or have several planets all build one thing simultaneously slowly? I.e. is the budget a single pool that is spread across all planets attempting to build ships?
5) What are typical populations for either colonizing or invading? (is there a good pop/troop ratio for invading?)
Thanks for any help!