Beta 2 Bug reports

1)A random event came up and a planet became inhabitable, so the Council voted on who got to populate it and I won. So when I started building stuff on it I noticed that the planet (size 8) had 2 basic colonies.

2)My trade routes all reset their values occasionally, even though I'm not at war with anyone.

3)Research tree, for some reason life support is placed after logistics. so you cant improve your range until you master fleet building? Please tell me that's a mistake...

4)Research tree, Duranthium armor milestone one is in the previous tech milestone group
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Reply #1 Top
3)Research tree, for some reason life support is placed after logistics. so you cant improve your range until you master fleet building? Please tell me that's a mistake...


You only need basic logistics before you can research through the Life Support techs.
Reply #2 Top
You only need basic logistics before you can research through the Life Support techs.


Wow.. ok .. some kind of indicator for that would be nice then. Are there any other techs that have wacky 'guess if you can research me' dependencies?

Reply #3 Top

1)A random event came up and a planet became inhabitable, so the Council voted on who got to populate it and I won. So when I started building stuff on it I noticed that the planet (size 8) had 2 basic colonies.


This was fixed for beta 2a.  If you load your saved game, you will still have two colonies, but if you get that United Planets event again, the planet will be given only a single colony.
Reply #4 Top

Research tree, Duranthium armor milestone one is in the previous tech milestone group


Good catch.  Fixed that one.


Wow.. ok .. some kind of indicator for that would be nice then. Are there any other techs that have wacky 'guess if you can research me' dependencies?


I'm working on making it easier to tell when techs require only a certain milestone technology in a group of techs.