Raves about 2/19/02 build.

Hey. Music. Much better than dead silence.

Nice minimap cover for unexplored area.

More later.

Cheers,
Jack
233 views 9 replies
Reply #1 Top
We now have music for research completions. Nice fade out effect when leaving the research screen.
Well done.

Cheers,
Jack
Reply #2 Top
Thanks for the raves. I always prefer raves to ranting or bug reports. :)
Reply #3 Top
I knew you would. When testing we have a tendency to forget how nice it is to offer a back
pat now and then. :)

Cheers,
Jack
Reply #4 Top
Hopefully the game play is quite a bit nicer too.
Reply #5 Top
I like the ship/planet select and ship destination mouse arrangement better than before.

Cheers,
Jack
Reply #6 Top
Very nice minimap. And, I really like the background in the game (space) and it behave when I scroll.

I got the Visual C+++ Debug error-message when I exited.
"DAMAGE: after normal block (#16589) at 0x00E301D0

Umm I checked the settings...what is autobuild? Is it a govener thing or something else.

And a big thanks for switching the controlmechanism. It's great now. really. much easier IMO.
Reply #7 Top
Posting some stuff from the debug.err:

Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryPointsLeft
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for SocialPointsLeft
*DEBUG ERROR: *** Unable to locate font ArialLtBlueB10, FTDataManager::FindFont ***

Debug Message: No AutoSave files in current directory.
ASSERT ERROR in file g:\projects\pear\source\model2d.cpp at line 1777.

Debug Message: Yor Collective (5): Researching: Universal Translator
Debug Message: Checking memory.
Debug Message: Error. Bad Memory.
Debug Message: Checking memory.
Debug Message: Error. Bad Memory.
(lots of those)

Debug Message: Posting WM_CLOSE message.
Debug Message: GameUninitialize start
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon01
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon02
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon03
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon04
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon05
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon06
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon01
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon02
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon03
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon04
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon05
ASSERT ERROR in file g:\projects\pear\source\dataman.cpp at line 514.
Debug Message: Release Book: Unable to locate book TradeIcon06
Reply #8 Top
Fredrik: the autobuild is the option to have colonies continue building their currently selected military project. So if you click on colony ship with autobuild on, it will continue building colony ships until you change the ship or select nothing.

I think that I cleaned up the memory leaks..the unable to locate errors should be ok.
Reply #9 Top
I just noticed the other day the real neat 3-D effect you get with the star background in the main window when you scroll
across it. It looks very good.

In case anyone is interested it looks like it was done similar to what Walt Disney did in the 1940's to get the same
realizm when he had a scene that panned or moved left or right. He used two backgrounds, a near one and a far one, that
moved at different speeds, the near one faster than the rear one.

Cheers,
Jack